Any game developer would want their game to be able to compete with games like Clash of Clans, The Simpsons Tapped Out, and/or Restaurant Story graphically. In order to do so, animations must be included. Unity comes with various tools to handle animations such as the 2DToolkit. The City-Building Kit for Unity comes with the capabilities to handle animations to be included in your game, examples to work with right out of the box, and handling for 3D animations/conversions as well. One of the nice parts to the City-Building Kit is how it handles graphics and animations as sprites. Sprites reduce the workout for storage and memory so your games load faster and take up less storage space.
How do these things work?
The City-Building Kit comes with two examples of animations that can be edited and used in your games. These are The Academy and The Toolhouse. With just these two, you can see exactly how animations are handled. From there, you can modify the sprites and make them your own custom buildings. Animate parts of the buildings or the whole building as needed. With the files in the two folders Sprites_TK2D (for new sprites) and SpriteCollections_TK2D (for collections and animations), you’ll be able to find your graphics files to import your animations very easily.Watch DemoPlay Demo App
*Demo app is from the Complete Kit.
Make a Game like Clash of Clans with Unity3D
Powerful City Builder Framework
- Design Your Own Buildings
- Gems and In-App Purchases (IAP)
- Gold/Liquid Generators and Storage
- Expandable with assets
PvP AI Battle Processor
- Combat/Unit AI
- PvE Battle Matching
- Gold/Liquid Stealing
- Gem Accelerated Training
Fully-prepared Server Backend
- Client/Server State Sync
- Server Software
- Create Multi-Platform Game Matches
- Add Characters / Buildings With XML
The City-Building Kit comes with a camera for you to work with. Think of the camera as the players view on your game/world. The script that adds the map edge constraints/touch and button controls is CameraController.cs. The speed of our camera is fully adjustable by the developer so your game displays smoothly when played.
The City-Building Kit not only handles the graphics used to display your Item/Menu Shop units but also the animations involved for military, builders, and NPC units. Once your animation for any given unit is complete and imported into the kit, simply edit a few files to include the information about the unit/animations and you’re done.
No need to carefully plan the movements for your animations from scratch. The City-Building Kit uses the A* Pathfinder method. So when units need to go find something to attack, the capability is already included. With this, your animations just run while your game already has “where to go” built in.Watch the Strategy Kit
Work on all platforms: mobile apps, desktop pc games, web browser
City Building Kit Feature Highlights
Unity Game Source Code
The City-Building Kit is made with Unity. It’s a game engine and Unity template at the same time. With it, you can make your own city builder + Real Time Strategy (RTS) game(s). Games such as Clash of Clans, The Tribez, The Simpsons Tapped Out, and other games like Cityille, Restaurant Story, and Farmville can be made using the City-Building Kit. And as such, you have all the deployment options, capabilities, and tools that Unity has. Unity itself is massive and used by millions of developers all over the world.
Your game is being developed, but then it becomes clear that it seems dull and/or lifeless. With the City-Building Kit for Unity, animated buildings or even some parts of the buildings can fix this. The City-Building Kit already has two example buildings included so that a developer can see exactly how they work and modify either or both and continue making their game.
When playing games such as Clash of Clans or The Tribez, one of the more appealing aspects is being able to attack another player. Of course, doing so just for fun isn’t the point. The main two points are to find ways to win and the loot you gain. With the City-Building Kit, this is all possible and extras are added right from the start.
The builders are the NPCs you see constructing your city buildings every time you place one on the map. The Pro and Complete City-Building Kits for Unity come with a demo NPC builder to show you exactly how it works. When looking at Clash of Clans, you buy a building and place it. It takes time to build. During that build time, you see someone moving around and hammering things. That’s your builder. It’s the same ideas when looking at other games like The Tribez or The Simpsons Tapped Out. The whole idea is to not have your buildings “magically” appear out of nowhere. Parts of the path finding system built into the City-Building Kit handle the animations to allow the builder unit to roam around and look busy.
A game isn’t going to go that far without some type of building. If it’s a city builder/RTS, social game, or a mix of these, a developer will need buildings for storage, resources and units production, and/or defenses. The City-Building Kit for Unity comes with various examples and everything else needed for buildings, right out of the box.
City Builder Framework
The City-Building Kit is a framework for Unity developers. To a Unity developer, that’s the fun version of it. To the non-developer, “what the what?” quickly comes to mind!! What this kit does is allow someone to create a city building + Real Time Strategy (RTS) type of game. Games like Clash of Clans or Throne Rush. These two are very popular games for a number of reasons. But that’s just the basic start. Other games like Farmville or Restaurant Story can also be made. Again, that’s another basic start to this kit.
Frequently Asked Questions
Does it work with Unity 5? Why do I still need NGUI/2DTK?
Yes, we support Unity 5 however the UI/2D functions expanding the kit are far more advanced than Unity 5's UI/2D features currently provide. You'll need the NGUI and 2D Toolkit assets which are further developed.
Where can I get the latest copy?
Click the link at the top of this page to download the latest copy. As long as you have your license code, you will be able to download the latest dev build, upgrade your kit and get any bonuses included with our highest packages.
When do you release updates?
We've designed the kit to be compatible with future releases of Unity, NGUI, and 2DTK since we don't update often unless we discover a bug we missed during our extensive testing we did before this past release.
What if I have another question?
First check the documentation, otherwise contact us if you have a question and Santhosh or Dave and Richard will get back to you.