When it comes to battle situations, the City-Building Kit for Unity provides the two standard modes. This is Player vs. Everything (PvE) and Player vs. Player (PvP). Troops, army units, military, or whatever else a developer names them in their game(s) handle all battles. But the City-Building Kit provides something unique in these battles. When checking games like Clash of Clans or Throne Rush, it becomes clear very quickly that once you deploy troops, they go after everything they can at random. With the City-Building Kit, you can control your troops.
How is this done?
The City-Building Kit comes with two modes to control your troops. Automatic control provides the standards you see in games like The Tribez. But now with the manual control, a player can select a group of troops in your game and send them to attack a specified building. Afterwards, they’ll keep going as always. Units can be deployed in four waves of troops and then controlled separately. This is a feature you don’t see in games as of yet.Watch DemoPlay Demo App
*Demo app is from the Complete Kit.
Make a Game like Clash of Clans with Unity3D
Powerful City Builder Framework
- Design Your Own Buildings
- Gems and In-App Purchases (IAP)
- Gold/Liquid Generators and Storage
- Expandable with assets
PvP AI Battle Processor
- Combat/Unit AI
- PvE Battle Matching
- Gold/Liquid Stealing
- Gem Accelerated Training
Fully-prepared Server Backend
- Client/Server State Sync
- Server Software
- Create Multi-Platform Game Matches
- Add Characters / Buildings With XML
PvP and PvE Battles.
The City-Building Kit comes with features to make troop battles creation a lot easier.
- Developer Cheats. These allow for various situations to be created and tested. This helps the developer catch everything in their game before it zooms past them too quickly. You can start and stop all troops, set all or specific buildings to indestructible (off and on controls), and set specific groups of troops to immortal (off and on controls).
- Chimera In-Game Debug Console. This is used to set messages for the players and as a debugging console. As a debugging console, you can set it to send messages as specified to the developer for testing the game being created.
- Online Game Sync. The Online Game Sync is a system that operates on any Linux server with PHP. It can handle thousands upon thousands of accounts and doesn’t require any subscriptions or cloud. It’s included with the Complete and Pro kits.
- PvE Situations. For a developer that wants to include PvE battles (single player mode) it’s pretty easy to setup in the City-Building Kit. Similar to a PvP battle situation but in PvE, the maps and needed information are based from pre-designed maps that are uploaded by the developer to the game server. A single player campaign mode won’t take long to make. These maps can be set as:
- Random Village. It’s as the name implies.
- Daily Challenge. Lets players challenge the map of the day, up to 31 maps, to match the day of the month.
- Level Village. Lets the player fight through increasingly harder maps if they defeated the previous map in the set.
- Top Player Village. Whoever has the rank of Top Player it’ll be their village the player faces. It’s a nice little “reward system” for the top ranked player of your game.
- Sandbox Village. It’s the sample map to try out troops with.
Work on all platforms: mobile apps, desktop pc games, web browser
City Building Kit Feature Highlights
The City-Building Kit for Unity has a minimum requirement of Unity 4.5 or higher. This works fine to develop your city building + Real Time Strategy (RTS) game(s). Depending on which version of the kit you purchased, you can develop clones of games like Farmville, Restaurant Story, Clash of Clans, The Tribez, Fantasy II Defense, and/or The Simpsons Tapped Out. There’s a wide variety of mix and match possibilities in each version of the kit. However, Unity itself never planned on staying on a single version. The Unity 5 game engine is available and sure enough, the City-Building Kit is fully compatible with Unity 5.
Any game developer would want their game to be able to compete with games like Clash of Clans, The Simpsons Tapped Out, and/or Restaurant Story graphically. In order to do so, animations must be included. Unity comes with various tools to handle animations such as the 2DToolkit. The City-Building Kit for Unity comes with the capabilities to handle animations to be included in your game, examples to work with right out of the box, and handling for 3D animations/conversions as well. One of the nice parts to the City-Building Kit is how it handles graphics and animations as sprites. Sprites reduce the workout for storage and memory so your games load faster and take up less storage space.
Unity Game Source Code
The City-Building Kit is made with Unity. It’s a game engine and Unity template at the same time. With it, you can make your own city builder + Real Time Strategy (RTS) game(s). Games such as Clash of Clans, The Tribez, The Simpsons Tapped Out, and other games like Cityille, Restaurant Story, and Farmville can be made using the City-Building Kit. And as such, you have all the deployment options, capabilities, and tools that Unity has. Unity itself is massive and used by millions of developers all over the world.
Your game is being developed, but then it becomes clear that it seems dull and/or lifeless. With the City-Building Kit for Unity, animated buildings or even some parts of the buildings can fix this. The City-Building Kit already has two example buildings included so that a developer can see exactly how they work and modify either or both and continue making their game.
When playing games such as Clash of Clans or The Tribez, one of the more appealing aspects is being able to attack another player. Of course, doing so just for fun isn’t the point. The main two points are to find ways to win and the loot you gain. With the City-Building Kit, this is all possible and extras are added right from the start.
The builders are the NPCs you see constructing your city buildings every time you place one on the map. The Pro and Complete City-Building Kits for Unity come with a demo NPC builder to show you exactly how it works. When looking at Clash of Clans, you buy a building and place it. It takes time to build. During that build time, you see someone moving around and hammering things. That’s your builder. It’s the same ideas when looking at other games like The Tribez or The Simpsons Tapped Out. The whole idea is to not have your buildings “magically” appear out of nowhere. Parts of the path finding system built into the City-Building Kit handle the animations to allow the builder unit to roam around and look busy.
Frequently Asked Questions
Does it work with Unity 5? Why do I still need NGUI/2DTK?
Yes, we support Unity 5 however the UI/2D functions expanding the kit are far more advanced than Unity 5's UI/2D features currently provide. You'll need the NGUI and 2D Toolkit assets which are further developed.
Where can I get the latest copy?
Click the link at the top of this page to download the latest copy. As long as you have your license code, you will be able to download the latest dev build, upgrade your kit and get any bonuses included with our highest packages.
When do you release updates?
We've designed the kit to be compatible with future releases of Unity, NGUI, and 2DTK since we don't update often unless we discover a bug we missed during our extensive testing we did before this past release.
What if I have another question?
First check the documentation, otherwise contact us if you have a question and Santhosh or Dave and Richard will get back to you.