The Role Playing Game Genre and Elements
The Role Playing Game (RPG) genre is one of the most popular genres currently known. Unity developers are no strangers to the RPG genre. But the question to RPG Unity developers quickly becomes how to include the elements of the RPG genre into their city building + Real Time Strategy (RTS) game(s)? The City-Building Kit already naturally includes various elements of the RPG genre right from the start. Most players and developers would automatically think that the RPG genre includes Dungeons & Dragon type games only. This was never really the case and the City-Building Kit also never really left anyone with that limitation.
What are these RPG elements?Watch DemoPlay Demo App
*Demo app is from the Complete Kit.
Make a Game like Clash of Clans with Unity3D
Powerful City Builder Framework
- Design Your Own Buildings
- Gems and In-App Purchases (IAP)
- Gold/Liquid Generators and Storage
- Expandable with assets
PvP AI Battle Processor
- Combat/Unit AI
- PvE Battle Matching
- Gold/Liquid Stealing
- Gem Accelerated Training
Fully-prepared Server Backend
- Client/Server State Sync
- Server Software
- Create Multi-Platform Game Matches
- Add Characters / Buildings With XML
The three main RPG elements are:
- Leveling. When other players of the same game(s) find each other like in Clash of Clans, Farmville, The Simpsons Tapped Out, Fantasy II Defense, The Tribez, Cabal Online, Ran Online, Dragon Nest, the most often asked question is “what level are you”? All this leveling is typically setup via player XP gains. The City-Building Kit naturally included player leveling so the main RPG element is already there.
- Loot and resources. The large majority of traditional RPG players are really in it for the hunt. The hunt provides the loot players can simply grab or an auto looting feature is included in the RPG. Hence, the resources are gained for the players use. Otherwise, this element requires resource generation as a method for players to gain recourses (the soft currencies). The City-Building Kit has auto looting (after battles) and resource generation for whichever resources you want to include in your city building + RTS game(s).
- Upgrading. Traditional RPGs allow upgrading of various items/equipment and storage facilities. The City-Building Kit also allows for this right out of the box. You can include upgrading via research building(s) or shop purchases (via In-App Purchases or standard soft currency purchases) in your game(s) very easily by simply editing the included demos.
With the use of the City-Building Kit for Unity, your game(s) can in fact be included into the RPG genre with the use of the main elements included into your game(s). Mix and match the elements all you like right from the very start. The City-Building Kit never just left you with tradition anything.Watch the Strategy Kit
Work on all platforms: mobile apps, desktop pc games, web browser
City Building Kit Feature Highlights
The Starter City-Building Kit
With each version of the City-Building Kit for Unity, you get different features and capabilities. Each is designed to provide many capabilities right out of the box and add more and more for each upgrade. Below is a complete list of features for the Starter Kit. Primarily, this is the basic foundation to develop your city building social game(s) like Farmville or The Simpsons Tapped Out.
Tower Defense Games
The basics for a tower defense game is to prevent a set of mobs (creeps) that are roaming through a pre-defined path from reaching the end of the path (the base or the home). The City-Building Kit for Unity can also be used to develop games like Defenders II, Fantasy II Defense, Little Commander, and Prime World Defenders. Each game has become very popular. Each game setup can be created using the City-Building Kit. The City-Building Kit excels at allowing a developer(s) to create city building (social games) + Real Time Strategy (RTS) games like Clash of Clans, Cityville, Farmville, The Tribes, or Restaurant Story. But the limit never really stopped there. With some changes to the setup of your game(s), you now have a tower defense game(s).
The units of most games include army/attacking, builders, defender units, and Non Playing Characters (NPCs). The City-Building Kit for Unity includes examples you can edit to use in your own game(s). When you take a closer look at Clash of Clans, you see a wide variety of units moving around and some idle units (builders that are not working at the time). In a game like Cityville, you don’t have an actual builder but there are various NPCs and other units. Primarily, all of these units are animated. The main differences in these games are the animations used to represent each unit and what it takes to gain units.
When it comes to battle situations, the City-Building Kit for Unity provides the two standard modes. This is Player vs. Everything (PvE) and Player vs. Player (PvP). Troops, army units, military, or whatever else a developer names them in their game(s) handle all battles. But the City-Building Kit provides something unique in these battles. When checking games like Clash of Clans or Throne Rush, it becomes clear very quickly that once you deploy troops, they go after everything they can at random. With the City-Building Kit, you can control your troops.
The City-Building Kit for Unity has a minimum requirement of Unity 4.5 or higher. This works fine to develop your city building + Real Time Strategy (RTS) game(s). Depending on which version of the kit you purchased, you can develop clones of games like Farmville, Restaurant Story, Clash of Clans, The Tribez, Fantasy II Defense, and/or The Simpsons Tapped Out. There’s a wide variety of mix and match possibilities in each version of the kit. However, Unity itself never planned on staying on a single version. The Unity 5 game engine is available and sure enough, the City-Building Kit is fully compatible with Unity 5.
Any game developer would want their game to be able to compete with games like Clash of Clans, The Simpsons Tapped Out, and/or Restaurant Story graphically. In order to do so, animations must be included. Unity comes with various tools to handle animations such as the 2DToolkit. The City-Building Kit for Unity comes with the capabilities to handle animations to be included in your game, examples to work with right out of the box, and handling for 3D animations/conversions as well. One of the nice parts to the City-Building Kit is how it handles graphics and animations as sprites. Sprites reduce the workout for storage and memory so your games load faster and take up less storage space.
Frequently Asked Questions
Does it work with Unity 5? Why do I still need NGUI/2DTK?
Yes, we support Unity 5 however the UI/2D functions expanding the kit are far more advanced than Unity 5's UI/2D features currently provide. You'll need the NGUI and 2D Toolkit assets which are further developed.
Where can I get the latest copy?
Click the link at the top of this page to download the latest copy. As long as you have your license code, you will be able to download the latest dev build, upgrade your kit and get any bonuses included with our highest packages.
When do you release updates?
We've designed the kit to be compatible with future releases of Unity, NGUI, and 2DTK since we don't update often unless we discover a bug we missed during our extensive testing we did before this past release.
What if I have another question?
First check the documentation, otherwise contact us if you have a question and Santhosh or Dave and Richard will get back to you.