When you purchase the City-Building Kit for Unity, everything can be edited to make your own Clash of Clans, Farmville, or similar city building + Real Time Strategy (RTS) clone game(s). The terrain included in the kit serves multiple purposes just like every other part of the kit. The main purposes are to learn from, as an example/reference, and you can edit it for use in your own game(s). The included terrain is a beach island. The included terrain assets (pieces) are various objects you can place in your game(s) royalty free. Even if you don’t have your own art to work with, it’s included in the Complete Kit too. And in case you have missed or mistaken it, it does say ROYALTY FREE.
What’s included for me to use?
When the name “Complete Kit” was used, the City-Building Kit developers, by all means, meant it. At the start is a beach island for your basic terrain. It’s already pre-configured and ready to use right out of the box. Also included are Terrain Objects and Terrain Tiles.Watch DemoPlay Demo App
*Demo app is from the Complete Kit.
Make a Game like Clash of Clans with Unity3D
Powerful City Builder Framework
- Design Your Own Buildings
- Gems and In-App Purchases (IAP)
- Gold/Liquid Generators and Storage
- Expandable with assets
PvP AI Battle Processor
- Combat/Unit AI
- PvE Battle Matching
- Gold/Liquid Stealing
- Gem Accelerated Training
Fully-prepared Server Backend
- Client/Server State Sync
- Server Software
- Create Multi-Platform Game Matches
- Add Characters / Buildings With XML
- Terrain Objects. There are 29 asset pieces to work with included with the Complete City-Building Kit. These are various objects that can be used as decorations only or be setup for multiple purposes. For example, in Clash of Clans, you can place decorations that you buy from the Shop. In your city building + RTS game(s), you can have the exact same situation and develop it further by making certain decorations as a harvestable object like the trees and rocks in Clash of Clans. You can make them as a purchase only or show up at random, in random locations, on your map.
- Terrain Tiles. Included with the Complete City-Building Kit are 21 terrain tiles that are ready to use. These are setup as 2D isometric sprites and found in Sprites_TK2D/Environment. These come in the size of 256x181px. You can stick with that size or try different sizes depending on what your map needs.
The two parts to remember.
- The Complete City-Building Kit comes with royalty free assets and, 3D sources, and the PSD source files. Use them in your own game(s) as much as you need/like.
- You can edit the included terrain tiles in any 2D editor. With that idea, you can make outer space backgrounds/themes, sea maps, and just about anything you can think of for a terrain/theme/background to your city building + RTS game(s).
Work on all platforms: mobile apps, desktop pc games, web browser
City Building Kit Feature Highlights
The Complete City-Building Kit
With each version of the City-Building Kit for Unity, you get different features and capabilities. Each is designed to provide many capabilities right out of the box and add more and more for each upgrade. Below is a complete list of features for the Complete Kit. This version is the full blown do everything + include everything to develop your city building + Real Time Strategy (RTS) game(s) like Clash of Clans, The Tribez, Fantasy II Defense, Farmville, Restaurant Story, Cafeland, and/or The Simpsons Tapped Out.
The Pro City-Building Kit
With each version of the City-Building Kit for Unity, you get different features and capabilities. Each is designed to provide many capabilities right out of the box and add more and more for each upgrade. Below is a complete list of features for the Pro Kit. This is the intermediate foundation to develop your city building + Real Time Strategy (RTS) game(s) like Clash of Clans, The Tribez, Farmville and/or The Simpsons Tapped Out.
The Role Playing Game Genre and Elements
The Role Playing Game (RPG) genre is one of the most popular genres currently known. Unity developers are no strangers to the RPG genre. But the question to RPG Unity developers quickly becomes how to include the elements of the RPG genre into their city building + Real Time Strategy (RTS) game(s)? The City-Building Kit already naturally includes various elements of the RPG genre right from the start. Most players and developers would automatically think that the RPG genre includes Dungeons & Dragon type games only. This was never really the case and the City-Building Kit also never really left anyone with that limitation.
The Starter City-Building Kit
With each version of the City-Building Kit for Unity, you get different features and capabilities. Each is designed to provide many capabilities right out of the box and add more and more for each upgrade. Below is a complete list of features for the Starter Kit. Primarily, this is the basic foundation to develop your city building social game(s) like Farmville or The Simpsons Tapped Out.
Tower Defense Games
The basics for a tower defense game is to prevent a set of mobs (creeps) that are roaming through a pre-defined path from reaching the end of the path (the base or the home). The City-Building Kit for Unity can also be used to develop games like Defenders II, Fantasy II Defense, Little Commander, and Prime World Defenders. Each game has become very popular. Each game setup can be created using the City-Building Kit. The City-Building Kit excels at allowing a developer(s) to create city building (social games) + Real Time Strategy (RTS) games like Clash of Clans, Cityville, Farmville, The Tribes, or Restaurant Story. But the limit never really stopped there. With some changes to the setup of your game(s), you now have a tower defense game(s).
The units of most games include army/attacking, builders, defender units, and Non Playing Characters (NPCs). The City-Building Kit for Unity includes examples you can edit to use in your own game(s). When you take a closer look at Clash of Clans, you see a wide variety of units moving around and some idle units (builders that are not working at the time). In a game like Cityville, you don’t have an actual builder but there are various NPCs and other units. Primarily, all of these units are animated. The main differences in these games are the animations used to represent each unit and what it takes to gain units.
Frequently Asked Questions
Does it work with Unity 5? Why do I still need NGUI/2DTK?
Yes, we support Unity 5 however the UI/2D functions expanding the kit are far more advanced than Unity 5's UI/2D features currently provide. You'll need the NGUI and 2D Toolkit assets which are further developed.
Where can I get the latest copy?
Click the link at the top of this page to download the latest copy. As long as you have your license code, you will be able to download the latest dev build, upgrade your kit and get any bonuses included with our highest packages.
When do you release updates?
We've designed the kit to be compatible with future releases of Unity, NGUI, and 2DTK since we don't update often unless we discover a bug we missed during our extensive testing we did before this past release.
What if I have another question?
First check the documentation, otherwise contact us if you have a question and Santhosh or Dave and Richard will get back to you.