RTS Game Battle Guide
The Complete City-Building Kit for Unity comes with a Real Time Strategy (RTS) game battle guide. This is called Chimera Live PvP Debugger. It’s a dual purpose messaging system that is only found in only the Complete Kit. It uses a female voice and more artwork is available for it in the Assets Store. It comes with a standard mode and EMP Signal Loss mode. In a game such as Clash of Clans, the messages to players are typically in the form of pop ups. In a game like Command and Conquer, the messages to players are similar to what can be made with the City-Building Kit. With the included Helios.cs file, all needed messages can be setup for use in no time flat.
What are the dual purposes?
- For the players. Using the City-Building Kit, you can setup all the messages needed for your players. Examples include: When a building has completed construction. When a storage building is at maximum capacity. When a player has gained victory or defeat. Primarily, anything you want to let the player know about.
- For the developers. Chimera serves as a debugging console. In this, you can set the messages to show when you need them. So the various testing, such as PvP situations, becomes easier to deal with. Events in your game won’t zoom by unnoticed and possibly completely missed while including the use of the EMP Signal Loss mode.
All of this can be setup and used throughout your functions or in editing the included functions already in the kit.Watch DemoPlay Demo App
*Demo app is from the Complete Kit.
Make a Game like Clash of Clans with Unity3D
Powerful City Builder Framework
- Design Your Own Buildings
- Gems and In-App Purchases (IAP)
- Gold/Liquid Generators and Storage
- Expandable with assets
PvP AI Battle Processor
- Combat/Unit AI
- PvE Battle Matching
- Gold/Liquid Stealing
- Gem Accelerated Training
Fully-prepared Server Backend
- Client/Server State Sync
- Server Software
- Create Multi-Platform Game Matches
- Add Characters / Buildings With XML
What are these two modes and how are they used?
- Standard mode. With the standard mode, you can setup messages for both the players and for debugging purposes. Basically, it will show the intended message and keep the game playing.
- EMP Signal Loss mode. With this mode, the game pauses during play while the intended message is being displayed. This can be utilized for both messages to the players and debugging. This mode will darken the screen that isn’t part of the message window so that focus can be placed on the message. The game will resume once user action is taken.
Together, both modes provide a very useful messaging system to give players the information about the game when needed. For the developer, this helps leave “slim to nothing” chances for something to slip past into a deployment version of your game.Watch the Strategy Kit
Work on all platforms: mobile apps, desktop pc games, web browser
City Building Kit Feature Highlights
In order for a developer to bring their game(s) online for multi-player battle mode, they need to have synchronization between the two players. The basics of it are that a game can be played entirely offline (single player). But then how do the players find others, and how do they get the most current version of the map/setup/defense of the others they want to attack?
Single Player Campaign
The Complete version of the City-Building Kit for Unity comes with a server demo and everything else you need to add single player campaigns to your game. With a single player campaign, there are two main styles (online and offline). The City-Building Kit allows you to create either style right out of the box. Simply edit the files you’re concerned with and you’re ready to go. With some simple editing of the included files, you can name the single player campaign whatever you like; “quest mode” for example. There are five different modes for you to work with and include into your game(s) already built into the kit. The single player campaign is based on pre-made maps that load when specified rather than maps of other players.
Strategy Game Template
The City-Building Kit for Unity is designed as a type of game engine. When developing your city building + Real Time Strategy (RTS) game(s), there are a very large number of things to consider. The artwork and sound effects, unit AI, PvP situations, and the design of the game alone can take a very long time just to figure out. The City-Building Kit is a strategy game template that you can use to develop clone games like Clash of Clans, Fantasy II Defense, Cityville, Farmville, Restaurant Story, and/or The Tribez. In order the save you from much of the work associated in developing games, a template is used to do most of the work. The City-Building Kit has it all right out of the box.
When you purchase the City-Building Kit for Unity, everything can be edited to make your own Clash of Clans, Farmville, or similar city building + Real Time Strategy (RTS) clone game(s). The terrain included in the kit serves multiple purposes just like every other part of the kit. The main purposes are to learn from, as an example/reference, and you can edit it for use in your own game(s). The included terrain is a beach island. The included terrain assets (pieces) are various objects you can place in your game(s) royalty free. Even if you don’t have your own art to work with, it’s included in the Complete Kit too. And in case you have missed or mistaken it, it does say ROYALTY FREE.
The Complete City-Building Kit
With each version of the City-Building Kit for Unity, you get different features and capabilities. Each is designed to provide many capabilities right out of the box and add more and more for each upgrade. Below is a complete list of features for the Complete Kit. This version is the full blown do everything + include everything to develop your city building + Real Time Strategy (RTS) game(s) like Clash of Clans, The Tribez, Fantasy II Defense, Farmville, Restaurant Story, Cafeland, and/or The Simpsons Tapped Out.
The Pro City-Building Kit
With each version of the City-Building Kit for Unity, you get different features and capabilities. Each is designed to provide many capabilities right out of the box and add more and more for each upgrade. Below is a complete list of features for the Pro Kit. This is the intermediate foundation to develop your city building + Real Time Strategy (RTS) game(s) like Clash of Clans, The Tribez, Farmville and/or The Simpsons Tapped Out.
Frequently Asked Questions
Does it work with Unity 5? Why do I still need NGUI/2DTK?
Yes, we support Unity 5 however the UI/2D functions expanding the kit are far more advanced than Unity 5's UI/2D features currently provide. You'll need the NGUI and 2D Toolkit assets which are further developed.
Where can I get the latest copy?
Click the link at the top of this page to download the latest copy. As long as you have your license code, you will be able to download the latest dev build, upgrade your kit and get any bonuses included with our highest packages.
When do you release updates?
We've designed the kit to be compatible with future releases of Unity, NGUI, and 2DTK since we don't update often unless we discover a bug we missed during our extensive testing we did before this past release.
What if I have another question?
First check the documentation, otherwise contact us if you have a question and Santhosh or Dave and Richard will get back to you.