Prototyping A Game
What is prototyping a game?
When you have an idea for a game, a developer would want to see something made quickly. Even just to get the basics done and try it out. The City-Building Kit for Unity allows a developer to do exactly that. Quickly put together a game to test and eventually modify it just as quickly. Isometric, 2D, and 3D games are all possible to be made in the City Builder. So games like Restaurant Story, Clash of Clans, and Simons Tapped Out can be made and tested with a lot less effort from the Unity developer.
What’s involved with prototyping a game?
Once you have the idea for a game to be made, there are many things involved in making the prototype. A developer has to consider as many aspects of making the game as possible right from the start. This includes:Watch DemoPlay Demo App
*Demo app is from the Complete Kit.
Make a Game like Clash of Clans with Unity3D
Powerful City Builder Framework
- Design Your Own Buildings
- Gems and In-App Purchases (IAP)
- Gold/Liquid Generators and Storage
- Expandable with assets
PvP AI Battle Processor
- Combat/Unit AI
- PvE Battle Matching
- Gold/Liquid Stealing
- Gem Accelerated Training
Fully-prepared Server Backend
- Client/Server State Sync
- Server Software
- Create Multi-Platform Game Matches
- Add Characters / Buildings With XML
- What type of game to make? A Clash of Clans or Throne Rush real time strategy game or a social type of game like Restaurant Story or Farmville?
- The terrain. What are your buildings and units standing or floating on or swimming in?
- The units. What types of units or “workers” do you want to include in the game?
- What platforms do you want your game to run on? Windows, MAC, Android, or something else?
- How to setup battle situations? Are they included?
- Sound and Graphics. How do you want the game to look and sound?
The list is bigger than this, but this is just the start.
How does the City Building Kit help with prototyping?
The City-Building Kit helps reduce the time it takes to do these things by providing examples that can be edited. So instead of doing everything from scratch, it’s already there and ready to be used. Instead of having to consider every little detail about every little detail, a developer can use any given example and see exactly how their game will work. There’s your instant prototype ready to be tested and modified later.Watch the Strategy Kit
Work on all platforms: mobile apps, desktop pc games, web browser
City Building Kit Feature Highlights
Ok, your game is being put together and you’re test playing it. Now you want to go blow up someone or something good!!
The Pro and Complete City-Building Kit for Unity are ready for just about anything you want to develop for a city builder + Real Time Strategy (RTS) game(s). But every so often, players and developers grow tired of farming and/or battles. That’s fine because the Starter City-Building Kit has that covered too. With this kit, restaurant simulators like Restaurant Story, Bakery Story, and CaféLand can be developed just as easily right out of the box. The C# scripts, artwork, assets, and everything else you need are already included. It was just a matter of deciding what you want to make for a restaurant simulation. The mix and match capabilities in the City-Building Kit allow you to create games using artwork, sounds effects, and other game elements either with the included assets or your own self made assets.
RTS Game Battle Guide
The Complete City-Building Kit for Unity comes with a Real Time Strategy (RTS) game battle guide. This is called Chimera Live PvP Debugger. It’s a dual purpose messaging system that is only found in only the Complete Kit. It uses a female voice and more artwork is available for it in the Assets Store. It comes with a standard mode and EMP Signal Loss mode. In a game such as Clash of Clans, the messages to players are typically in the form of pop ups. In a game like Command and Conquer, the messages to players are similar to what can be made with the City-Building Kit. With the included Helios.cs file, all needed messages can be setup for use in no time flat.
In order for a developer to bring their game(s) online for multi-player battle mode, they need to have synchronization between the two players. The basics of it are that a game can be played entirely offline (single player). But then how do the players find others, and how do they get the most current version of the map/setup/defense of the others they want to attack?
Single Player Campaign
The Complete version of the City-Building Kit for Unity comes with a server demo and everything else you need to add single player campaigns to your game. With a single player campaign, there are two main styles (online and offline). The City-Building Kit allows you to create either style right out of the box. Simply edit the files you’re concerned with and you’re ready to go. With some simple editing of the included files, you can name the single player campaign whatever you like; “quest mode” for example. There are five different modes for you to work with and include into your game(s) already built into the kit. The single player campaign is based on pre-made maps that load when specified rather than maps of other players.
Strategy Game Template
The City-Building Kit for Unity is designed as a type of game engine. When developing your city building + Real Time Strategy (RTS) game(s), there are a very large number of things to consider. The artwork and sound effects, unit AI, PvP situations, and the design of the game alone can take a very long time just to figure out. The City-Building Kit is a strategy game template that you can use to develop clone games like Clash of Clans, Fantasy II Defense, Cityville, Farmville, Restaurant Story, and/or The Tribez. In order the save you from much of the work associated in developing games, a template is used to do most of the work. The City-Building Kit has it all right out of the box.
Frequently Asked Questions
Does it work with Unity 5? Why do I still need NGUI/2DTK?
Yes, we support Unity 5 however the UI/2D functions expanding the kit are far more advanced than Unity 5's UI/2D features currently provide. You'll need the NGUI and 2D Toolkit assets which are further developed.
Where can I get the latest copy?
Click the link at the top of this page to download the latest copy. As long as you have your license code, you will be able to download the latest dev build, upgrade your kit and get any bonuses included with our highest packages.
When do you release updates?
We've designed the kit to be compatible with future releases of Unity, NGUI, and 2DTK since we don't update often unless we discover a bug we missed during our extensive testing we did before this past release.
What if I have another question?
First check the documentation, otherwise contact us if you have a question and Santhosh or Dave and Richard will get back to you.