The City-Building Kit for Unity has the ability to deploy your city building + Real Time Strategy (RTS) game(s) to many operating systems (OS)/ platforms. Since the City-Building Kit is made for Unity developers, any platform that Unity can deploy to, the City-Building Kit can deploy to it too. Going cross platform with the game(s) you develop using the City-Building Kit won’t take much of anything for extra effort. It’s all included right out of the boxes of both the City-Building Kit and Unity.
What platforms are supported?
These are the supported platforms. These are listed in no particular order:
- Android. Google’s mobile OS. You can submit your apps to the Google Play Store, Amazon, Samsung, and/or SlideMe markets.
- Web. Your game(s) can be deployed to work in browsers such as Firefox and Chrome. Your games can also be deployed to work in Facebook.
- iOS. Apple’s mobile OS. You can submit your apps to the iOS App Store.
- MAC. Apple’s computer and laptop OS. You can submit your apps to the MAC App Store.
- Windows. Microsoft’s computer and laptop OS. You can deploy your game(s) to just about anywhere. If you want to submit your game(s) to the Windows Store, it/they must be made with Windows 8 or Windows 8.1. This is a minimum requirement.
*Demo app is from the Complete Kit.
Make a Game like Clash of Clans with Unity3D
Powerful City Builder Framework
- Design Your Own Buildings
- Gems and In-App Purchases (IAP)
- Gold/Liquid Generators and Storage
- Expandable with assets
PvP AI Battle Processor
- Combat/Unit AI
- PvE Battle Matching
- Gold/Liquid Stealing
- Gem Accelerated Training
Fully-prepared Server Backend
- Client/Server State Sync
- Server Software
- Create Multi-Platform Game Matches
- Add Characters / Buildings With XML
Do note that these are just some of the possible places to submit your apps to. You can even go ahead and make your own website for people to download from and skip everything else all together if you like.
Why are just these platforms listed above?
The word “just” is a lot more limiting than what the City-Building Kit and Unity didn’t do. As it turns out, these are the most commonly used platforms currently available. “Just” these cover an incredibly large percent of the entire planet already. So no, there is no shortage of users/player that can possibly get into your game(s). But even the cross platform playing for “just” these platforms can also bring so many of all of them together by playing your game(s). Yes, that feature is also included in the City-Building Kit right out of the box. For example, your city building + RTS game(s) can be played by one person on iOS and go multi-player with others on Android, browsers, and Windows systems all at the same time. Much in the way of “platform specific” was never really a problem for your players when using the City-Building Kit.Watch the Strategy Kit
Work on all platforms: mobile apps, desktop pc games, web browser
City Building Kit Feature Highlights
One of the most common questions among gamers is “what’s your level”? The City-Building Kit includes an XP (eXperience Points) system that can be setup to give XP depending on the players’ actions/completions. In Clash of Clans, you can gain XP for your level in various ways such as buy and place buildings/decorations, and after battles. Then at a certain point, the players level up. The included examples of the City-Building Kit can be adjusted right from the start and be mixed and match to suit your strategy game(s).
Prototyping A Game
When you have an idea for a game, a developer would want to see something made quickly. Even just to get the basics done and try it out. The City-Building Kit for Unity allows a developer to do exactly that. Quickly put together a game to test and eventually modify it just as quickly. Isometric, 2D, and 3D games are all possible to be made in the City Builder. So games like Restaurant Story, Clash of Clans, and Simons Tapped Out can be made and tested with a lot less effort from the Unity developer.
Ok, your game is being put together and you’re test playing it. Now you want to go blow up someone or something good!!
The Pro and Complete City-Building Kit for Unity are ready for just about anything you want to develop for a city builder + Real Time Strategy (RTS) game(s). But every so often, players and developers grow tired of farming and/or battles. That’s fine because the Starter City-Building Kit has that covered too. With this kit, restaurant simulators like Restaurant Story, Bakery Story, and CaféLand can be developed just as easily right out of the box. The C# scripts, artwork, assets, and everything else you need are already included. It was just a matter of deciding what you want to make for a restaurant simulation. The mix and match capabilities in the City-Building Kit allow you to create games using artwork, sounds effects, and other game elements either with the included assets or your own self made assets.
RTS Game Battle Guide
The Complete City-Building Kit for Unity comes with a Real Time Strategy (RTS) game battle guide. This is called Chimera Live PvP Debugger. It’s a dual purpose messaging system that is only found in only the Complete Kit. It uses a female voice and more artwork is available for it in the Assets Store. It comes with a standard mode and EMP Signal Loss mode. In a game such as Clash of Clans, the messages to players are typically in the form of pop ups. In a game like Command and Conquer, the messages to players are similar to what can be made with the City-Building Kit. With the included Helios.cs file, all needed messages can be setup for use in no time flat.
In order for a developer to bring their game(s) online for multi-player battle mode, they need to have synchronization between the two players. The basics of it are that a game can be played entirely offline (single player). But then how do the players find others, and how do they get the most current version of the map/setup/defense of the others they want to attack?
Frequently Asked Questions
Does it work with Unity 5? Why do I still need NGUI/2DTK?
Yes, we support Unity 5 however the UI/2D functions expanding the kit are far more advanced than Unity 5's UI/2D features currently provide. You'll need the NGUI and 2D Toolkit assets which are further developed.
Where can I get the latest copy?
Click the link at the top of this page to download the latest copy. As long as you have your license code, you will be able to download the latest dev build, upgrade your kit and get any bonuses included with our highest packages.
When do you release updates?
We've designed the kit to be compatible with future releases of Unity, NGUI, and 2DTK since we don't update often unless we discover a bug we missed during our extensive testing we did before this past release.
What if I have another question?
First check the documentation, otherwise contact us if you have a question and Santhosh or Dave and Richard will get back to you.