Multi-Player Battle Cheats
As a developer, testing your city building + Real Time Strategy (RTS) game(s) becomes all too important. While certain aspects of your game are being built such as the battle modes, you’d want to test them quite heavily. With the City-Building Kit for Unity, testing becomes a lot easier with the included multi-player battle cheats (developer cheats). Not only does this help you with battle testing, it can also be setup as a type of reward, for example, for players that use your In-App Purchases.
How does it work?
The developer cheats are included with the Complete Kit. Once you have that, the controls will be displayed once you start your multi-player testing. While testing your Clash of Clans or The Tribez clone game(s), you’ll have to be on the lookout for events in game that happen too fast and/or unexpected events as always when it comes to testing. Use the developer cheats to set specific buildings to immortal (off and on). That’s just one option in the set that will slow down actions to the point where you can see exactly what is happening. It’s not a slowdown in terms of lag you but the units can’t continue destroying things so fast that you barely see it happen.Watch DemoPlay Demo App
*Demo app is from the Complete Kit.
Make a Game like Clash of Clans with Unity3D
Powerful City Builder Framework
- Design Your Own Buildings
- Gems and In-App Purchases (IAP)
- Gold/Liquid Generators and Storage
- Expandable with assets
PvP AI Battle Processor
- Combat/Unit AI
- PvE Battle Matching
- Gold/Liquid Stealing
- Gem Accelerated Training
Fully-prepared Server Backend
- Client/Server State Sync
- Server Software
- Create Multi-Platform Game Matches
- Add Characters / Buildings With XML
What exactly do the buttons do?
The buttons that are displayed across the top of your game screen while testing your game(s) do the following:
- All Units Stop. When pressed, it’s replaced with All Units Start. This will stop all units on the map in their current place and no fighting continues until you press the All Units Start button.
- All Units Immortal. All units are turned indestructible (On and off. Always full Hit Points (HP)). This is great for testing to see if your attack and defense setups/situations are working properly.
- Select Immortal. Specific groups of unit are set to immortal (Always full HP). Up to 4 groups of units can be selected.
- Select Mortal. Whichever group(s) of units are selected, they turn back to normal and can be killed.
- All Building Indestructible. Sets all buildings on the current map to immortal (On and off. Always full HP).
- Selected Indestructible. Only selected buildings become immortal (Always full HP).
- Selected Destructible. Whichever building was last or currently selected, it becomes mortal again.
Work on all platforms: mobile apps, desktop pc games, web browser
City Building Kit Feature Highlights
Non Playing Characters (NPCs) are the units your players interact with for various purposes such as quests, providing information, or just wandering animated decorations. When you check a game such as Cityville, the NPCs are roaming all over the place. In a game such as Clash of Clans, the NPC gives the opening (first time) tutorial. The City-Building Kit comes with a demo builder NPC for you to edit and use in your own game(s). Its main purpose is for you to learn exactly how NPCs work and can be used in your game(s).
The City-Building Kit for Unity has the ability to deploy your city building + Real Time Strategy (RTS) game(s) to many operating systems (OS)/ platforms. Since the City-Building Kit is made for Unity developers, any platform that Unity can deploy to, the City-Building Kit can deploy to it too. Going cross platform with the game(s) you develop using the City-Building Kit won’t take much of anything for extra effort. It’s all included right out of the boxes of both the City-Building Kit and Unity.
One of the most common questions among gamers is “what’s your level”? The City-Building Kit includes an XP (eXperience Points) system that can be setup to give XP depending on the players’ actions/completions. In Clash of Clans, you can gain XP for your level in various ways such as buy and place buildings/decorations, and after battles. Then at a certain point, the players level up. The included examples of the City-Building Kit can be adjusted right from the start and be mixed and match to suit your strategy game(s).
Prototyping A Game
When you have an idea for a game, a developer would want to see something made quickly. Even just to get the basics done and try it out. The City-Building Kit for Unity allows a developer to do exactly that. Quickly put together a game to test and eventually modify it just as quickly. Isometric, 2D, and 3D games are all possible to be made in the City Builder. So games like Restaurant Story, Clash of Clans, and Simons Tapped Out can be made and tested with a lot less effort from the Unity developer.
Ok, your game is being put together and you’re test playing it. Now you want to go blow up someone or something good!!
The Pro and Complete City-Building Kit for Unity are ready for just about anything you want to develop for a city builder + Real Time Strategy (RTS) game(s). But every so often, players and developers grow tired of farming and/or battles. That’s fine because the Starter City-Building Kit has that covered too. With this kit, restaurant simulators like Restaurant Story, Bakery Story, and CaféLand can be developed just as easily right out of the box. The C# scripts, artwork, assets, and everything else you need are already included. It was just a matter of deciding what you want to make for a restaurant simulation. The mix and match capabilities in the City-Building Kit allow you to create games using artwork, sounds effects, and other game elements either with the included assets or your own self made assets.
Frequently Asked Questions
Does it work with Unity 5? Why do I still need NGUI/2DTK?
Yes, we support Unity 5 however the UI/2D functions expanding the kit are far more advanced than Unity 5's UI/2D features currently provide. You'll need the NGUI and 2D Toolkit assets which are further developed.
Where can I get the latest copy?
Click the link at the top of this page to download the latest copy. As long as you have your license code, you will be able to download the latest dev build, upgrade your kit and get any bonuses included with our highest packages.
When do you release updates?
We've designed the kit to be compatible with future releases of Unity, NGUI, and 2DTK since we don't update often unless we discover a bug we missed during our extensive testing we did before this past release.
What if I have another question?
First check the documentation, otherwise contact us if you have a question and Santhosh or Dave and Richard will get back to you.