Kinetic Mobile Gestures
The Complete version of the City-Building Kit for Unity comes with two types of gesture controls built in and ready for you to use. These are the Developer controls and Player controls. These are optimized for great user experiences on mobile devices but are known to work well when developing and/or playing on desktop systems. Touch controls is the basic name of it and allows for zooming in and out, moving the map, and moving buildings and units as needed as found in top games like Clash of Clans and Cityville. The aim for the City-Building Kit was to provide easy to use, friendly, and familiar controls for both players and developers.
How does this help?
For the players of your games(s), this allows the developer to quickly implement a control system that’s runs smoothly and is easy to figure out if they played similar games like The Tribez (they’re already familiar with it in your game(s)). Now they won’t have to sit around just trying to figure out how your game works. The faster users are playing your game(s), the faster they can find things in your game(s) such as the In-App Purchases section.
For the developers, there are developer controls that can be used to simulate the controls/play of a mobile device so you won’t need to install an emulator. It’s playing for your testing purposes exactly like it will play on a mobile device. This can all be seen and tried out with the included examples/game. But since it’s also working on your desktop, these features can also be considered as desktop testing at the same time.Watch DemoPlay Demo App
*Demo app is from the Complete Kit.
Make a Game like Clash of Clans with Unity3D
Powerful City Builder Framework
- Design Your Own Buildings
- Gems and In-App Purchases (IAP)
- Gold/Liquid Generators and Storage
- Expandable with assets
PvP AI Battle Processor
- Combat/Unit AI
- PvE Battle Matching
- Gold/Liquid Stealing
- Gem Accelerated Training
Fully-prepared Server Backend
- Client/Server State Sync
- Server Software
- Create Multi-Platform Game Matches
- Add Characters / Buildings With XML
How does it work?
Kinetic scrolling is included with the Complete version of the kit. It’s turned on by default and helps with the development and testing of your game for both desktop and mobile games. There are four different touch controls included. These are: One Finger Drag, Two Finger Pinch, Tap, and Drag n Drop. With these, all the control capabilities you need to play and test your game are already there. Just be sure to turn off/hide the Developer controls before you deploy your game. When you disable them, edit the file MainMenu.cs to prevent them from displaying again when switching between menus in game.Watch the Strategy Kit
Work on all platforms: mobile apps, desktop pc games, web browser
City Building Kit Feature Highlights
City-Building Kit Comparisons
Each of the City-Building Kit versions has a foundation built up higher and higher with more and more capabilities for each higher version beginning at the Starter Kit. So depending on your goal for game developing, you can decide which version best suits your needs as a developer. Each version of the City-Building Kit is ready to make city building games at the minimum up to city building + Real Time Strategy(RTS) games and even tower defense games at the maximum with all the features and some unique features ready to be used right out of the box. Below is a direct comparison between each version of the City-Building Kit for Unity. Do note that the one true common across all versions is the fact that you can edit everything.
Multi-Player Battle Cheats
As a developer, testing your city building + Real Time Strategy (RTS) game(s) becomes all too important. While certain aspects of your game are being built such as the battle modes, you’d want to test them quite heavily. With the City-Building Kit for Unity, testing becomes a lot easier with the included multi-player battle cheats (developer cheats). Not only does this help you with battle testing, it can also be setup as a type of reward, for example, for players that use your In-App Purchases.
Non Playing Characters (NPCs) are the units your players interact with for various purposes such as quests, providing information, or just wandering animated decorations. When you check a game such as Cityville, the NPCs are roaming all over the place. In a game such as Clash of Clans, the NPC gives the opening (first time) tutorial. The City-Building Kit comes with a demo builder NPC for you to edit and use in your own game(s). Its main purpose is for you to learn exactly how NPCs work and can be used in your game(s).
The City-Building Kit for Unity has the ability to deploy your city building + Real Time Strategy (RTS) game(s) to many operating systems (OS)/ platforms. Since the City-Building Kit is made for Unity developers, any platform that Unity can deploy to, the City-Building Kit can deploy to it too. Going cross platform with the game(s) you develop using the City-Building Kit won’t take much of anything for extra effort. It’s all included right out of the boxes of both the City-Building Kit and Unity.
One of the most common questions among gamers is “what’s your level”? The City-Building Kit includes an XP (eXperience Points) system that can be setup to give XP depending on the players’ actions/completions. In Clash of Clans, you can gain XP for your level in various ways such as buy and place buildings/decorations, and after battles. Then at a certain point, the players level up. The included examples of the City-Building Kit can be adjusted right from the start and be mixed and match to suit your strategy game(s).
Prototyping A Game
When you have an idea for a game, a developer would want to see something made quickly. Even just to get the basics done and try it out. The City-Building Kit for Unity allows a developer to do exactly that. Quickly put together a game to test and eventually modify it just as quickly. Isometric, 2D, and 3D games are all possible to be made in the City Builder. So games like Restaurant Story, Clash of Clans, and Simons Tapped Out can be made and tested with a lot less effort from the Unity developer.
Frequently Asked Questions
Does it work with Unity 5? Why do I still need NGUI/2DTK?
Yes, we support Unity 5 however the UI/2D functions expanding the kit are far more advanced than Unity 5's UI/2D features currently provide. You'll need the NGUI and 2D Toolkit assets which are further developed.
Where can I get the latest copy?
Click the link at the top of this page to download the latest copy. As long as you have your license code, you will be able to download the latest dev build, upgrade your kit and get any bonuses included with our highest packages.
When do you release updates?
We've designed the kit to be compatible with future releases of Unity, NGUI, and 2DTK since we don't update often unless we discover a bug we missed during our extensive testing we did before this past release.
What if I have another question?
First check the documentation, otherwise contact us if you have a question and Santhosh or Dave and Richard will get back to you.