Gold and Liquid Generation and Storage
What are these things?
You have a game being made and now it needs a type of currency/resources for the players to work with. Currency generation handles that for all types of resources. The City-Building Kit for Unity developers has a built in resource generator, generator objects, along with cash bought resources. Whatever a developer names the currency, it can be used by the player. In the example of Clash of Clans, you have gold and elixir. With the City-Building Kit, you can have whatever types of currency your game needs. Each one set to the specific building and customized in the included file building.xml.
What about the storage and tracking?
Exactly what the City-Building Kit will also handle for the Unity developer. The storage for your game depends on what you want to use to do so. For example, in a game like Farmville, the currency storage doesn’t use a building. But other resources in that game do. In a game like Clash of Clans, all resources are stored in buildings that are placed and eventually upgraded. In either case, they both result in the same idea which is the currency is stored somewhere, even if that somewhere happens to be a building in the form of a display slot with the amount in it. That’s the typical situation with a game like Farmville.Watch DemoPlay Demo App
*Demo app is from the Complete Kit.
Make a Game like Clash of Clans with Unity3D
Powerful City Builder Framework
- Design Your Own Buildings
- Gems and In-App Purchases (IAP)
- Gold/Liquid Generators and Storage
- Expandable with assets
PvP AI Battle Processor
- Combat/Unit AI
- PvE Battle Matching
- Gold/Liquid Stealing
- Gem Accelerated Training
Fully-prepared Server Backend
- Client/Server State Sync
- Server Software
- Create Multi-Platform Game Matches
- Add Characters / Buildings With XML
What files are there to modify so this can all be setup?
- building.xml …. Add and customize resource buildings in this file. Whatever the resource type is used for your game, this file handles the creation and storing of the resource and the associated buildings.
- BuildingCreator.cs and ConstructionSelector.cs …. These two handle the storage capacity increases when a storage building is completed.
- Stats …. Stats will store all the information about the resources that are generated and stored in your game. This file will do things at 1second intervals or immediately if a cash currency or something similar like gems is used.
Work on all platforms: mobile apps, desktop pc games, web browser
City Building Kit Feature Highlights
How-To Upgrade the Starter and Pro Kits
The City-Building Kit for Unity has three versions; the Starter, Pro, and Complete Kits. Each one building up can provide everything you need to develop game from city building social games to city building + Real Time Strategy (RTS) and tower defense games. Each version building up includes more and more features and capabilities to further expand your game developments. So you can begin with the Starter Kit and already make clone games like Farmville, Restaurant Story, and City Island. Another option for you is to start with the Pro Kit and you can include games like Clash of Clans, Castle Clash, and The Tribez to your developments. Or if you wanted to go all out and get everything included in one shot, the Complete Kit expands further and allows for tower defense games like Defender II and Fantasy II Defense games to be made.
One of the most popular methods for a developer to make money with their apps and games is to make it a free game and include In-App Purchases (IAP). The City-Building Kit for Unity has this feature already included as a demo. The demo includes four different items that can be purchased using real money. This demo can be edited to feature everything your city building + Real Time Strategy (RTS) game(s) want to sell for real money. For examples, in Clash of Clans you can buy gems for real money. In Cityville, you can buy energy for real money. In the included demo, you can buy any resource for real money. These are just some examples as to what can be setup in your games while using the City-Building Kit.
Kinetic Mobile Gestures
The Complete version of the City-Building Kit for Unity comes with two types of gesture controls built in and ready for you to use. These are the Developer controls and Player controls. These are optimized for great user experiences on mobile devices but are known to work well when developing and/or playing on desktop systems. Touch controls is the basic name of it and allows for zooming in and out, moving the map, and moving buildings and units as needed as found in top games like Clash of Clans and Cityville. The aim for the City-Building Kit was to provide easy to use, friendly, and familiar controls for both players and developers.
City-Building Kit Comparisons
Each of the City-Building Kit versions has a foundation built up higher and higher with more and more capabilities for each higher version beginning at the Starter Kit. So depending on your goal for game developing, you can decide which version best suits your needs as a developer. Each version of the City-Building Kit is ready to make city building games at the minimum up to city building + Real Time Strategy(RTS) games and even tower defense games at the maximum with all the features and some unique features ready to be used right out of the box. Below is a direct comparison between each version of the City-Building Kit for Unity. Do note that the one true common across all versions is the fact that you can edit everything.
Multi-Player Battle Cheats
As a developer, testing your city building + Real Time Strategy (RTS) game(s) becomes all too important. While certain aspects of your game are being built such as the battle modes, you’d want to test them quite heavily. With the City-Building Kit for Unity, testing becomes a lot easier with the included multi-player battle cheats (developer cheats). Not only does this help you with battle testing, it can also be setup as a type of reward, for example, for players that use your In-App Purchases.
Non Playing Characters (NPCs) are the units your players interact with for various purposes such as quests, providing information, or just wandering animated decorations. When you check a game such as Cityville, the NPCs are roaming all over the place. In a game such as Clash of Clans, the NPC gives the opening (first time) tutorial. The City-Building Kit comes with a demo builder NPC for you to edit and use in your own game(s). Its main purpose is for you to learn exactly how NPCs work and can be used in your game(s).
Frequently Asked Questions
Does it work with Unity 5? Why do I still need NGUI/2DTK?
Yes, we support Unity 5 however the UI/2D functions expanding the kit are far more advanced than Unity 5's UI/2D features currently provide. You'll need the NGUI and 2D Toolkit assets which are further developed.
Where can I get the latest copy?
Click the link at the top of this page to download the latest copy. As long as you have your license code, you will be able to download the latest dev build, upgrade your kit and get any bonuses included with our highest packages.
When do you release updates?
We've designed the kit to be compatible with future releases of Unity, NGUI, and 2DTK since we don't update often unless we discover a bug we missed during our extensive testing we did before this past release.
What if I have another question?
First check the documentation, otherwise contact us if you have a question and Santhosh or Dave and Richard will get back to you.