The Pro and Complete City-Building Kit for Unity are ready for just about anything you want to develop for a city builder + Real Time Strategy game(s). But every so often, players and developers get battle weary. That’s fine because the Starter City-Building Kit has that covered too. With the kit, farming simulators like Farmville, Hay Day, and Cityville can be developed just as easily right out of the box. The C# scripts, artwork, assets, and everything else you need are already included. It was just a matter of deciding what you want to make for a farm simulation. The mix and match capabilities in the City-Building Kit allow you to create games using artwork, sounds effects, and other game elements either with the included assets or a mix of your own and the included assets.
What kinds of mix and match can I do when developing a farm simulator?
Look at games like Farmville and Hay Day. For the most part, these are pretty straight forward farming simulators. Grow your crops, harvest them, sell them (if applicable), and/or use them to craft other items. With the City-Building Kit, you can add any mix of these elements into your farm simulator game(s) and match them with whatever else you want to include. Now when looking at the game Cityville, you have multiple extra elements included with a farming simulator. The fun part is that with the City-Building Kit, you didn’t have to stay with traditional farming situations. Some examples include:Watch DemoPlay Demo App
*Demo app is from the Complete Kit.
Make a Game like Clash of Clans with Unity3D
Powerful City Builder Framework
- Design Your Own Buildings
- Gems and In-App Purchases (IAP)
- Gold/Liquid Generators and Storage
- Expandable with assets
PvP AI Battle Processor
- Combat/Unit AI
- PvE Battle Matching
- Gold/Liquid Stealing
- Gem Accelerated Training
Fully-prepared Server Backend
- Client/Server State Sync
- Server Software
- Create Multi-Platform Game Matches
- Add Characters / Buildings With XML
- A Space Farm Game. For example, you can setup your farming simulator to be played in outer space or another planet. Plant your “viofkafio” seeds and harvest black holes. Setup your research building to unlock “Seed a Planet with Human Workers” or super grow formula for your populations so they can grow bigger than Yoda.
- A Race Farm Game. Grow your race track into the best in the world. Plant seeds to harvest the best parts for cars. Harvest oil and gas companies. Research weather conditions to control the weather for the best races available.
Even with just two examples of mix and match with the possibilities, the Starter City-Building Kit can produce just as much as you need it to. If you wanted to, you can even add in competitions and events for your players with the Pro and Complete Kits.
What’s needed so that I can make a farm simulator?
With the Starter City-Building Kit, you need to edit some files so your farming simulator doesn’t get large with unnecessary files, settings, and other things that are normally included with city building + Real Time Strategy (RTS) games. The files Competitions.xml, Artifacts.xml, and Research.xml will be your starting points. Each file handles things as the names imply. Artifacts.xml handles objects that are just decorations. From there, it’s a matter of designing your farming simulator do include what you want and all the graphics involved. The City-Building Kit primarily already has the rest included so much of your work is already done.Watch the Strategy Kit
Work on all platforms: mobile apps, desktop pc games, web browser
City Building Kit Feature Highlights
Here’s a list of features that comes with the City-Building Kit for Unity so when you’re ready to develop your Clash of Clans, The Tribez, or Cityville game(s), you’re all set.
When a developer tries to create a game, one of the main concerns is showing the players how to play. The main method to do so is first-time tutorials. Most players definitely appreciate a first-time tutorial in games like Clash of Clans, Cityville, Restaurant Story, and The Simpsons Tapped Out. Each of these games has it and a first-time tutorial has become a standard in city building + RTS games. The City-Building Pro and Complete Kits include this feature and provide an example to work with right out of the box.
When you purchase the Complete City-Building Kit for Unity, you get up to $40 in free coupons for use in the asset store on NGUI and 2D Toolkit. Making games with the City-Building Kit offers many features and time savers right out of the box. So when trying your hand at making Clash of Clans, Farmville, Fantasy II Defense, and The Tribez clone games, many developers would want to expand on the capabilities of the City-Building Kit with the use of the asset store. The free coupons that come with the Complete City-Building Kit just make it easier to do by saving you some money too.
Full Source Code
With every version of the City-Building Kit for Unity, a wide variety of included artwork and assets are there to help you learn and for your own use. The City-Building Kit didn’t stop there. Also included is the full source code. This comes in the form of C# scripts and xml data files. With these, you can edit them to use the features and functions you want in your city building + Real Time Strategy (RTS) games as you need. Take for example the games Clash of Clans, The Tribez, Farmville, and Fantasy II Defense. Just about any aspect and more can be included into your game development needs. The City-Building Kit allows and recommends you edit the included full source code to suit your needs.
Gems, crystals, or whatever else you want to call them in your game(s) are the hard currency in city building + Real Time Strategy (RTS) games. Currently, the only two ways for users to get gems are buy them (In-App Purchases) or via rewards. But this only depends on what you want to include of this feature when using the City-Building Kit for Unity. The other side of the story for gems is what they’re used on. In Clash of Clans, you use them to speed up unit training, construct buildings faster, and buy resources. In the game Cityville, you have gems but they are named Cash just like with Farmville. In these games, it’s the same ideas as in city building + RTS, but there’s no battle concern. In Castle Clash, you use gems just like in Clash of Clans but you can also, for example, buy Heroes too. The mix and match can be near limitless depending on what you include while using the City-Building Kit.
Gem Speed Up
One of the more popular options to include in city building + Real Time Strategy (RTS) games is a method to speed up production of resources and building completion. In the game Cityville, you can speed up productions by using “cash”. In Clash of Clans, you speed up productions by using gems. It’s primarily the same idea in all the games. With the City-Building Kit for Unity, the gem speed up feature can be used right out of the box. The In-App Purchases can be setup by the developer to sell gems or whatever you like to call it. But in your game(s) you also setup the Stats.cs C# script to handle to tracking/recording of the gems.
Frequently Asked Questions
Does it work with Unity 5? Why do I still need NGUI/2DTK?
Yes, we support Unity 5 however the UI/2D functions expanding the kit are far more advanced than Unity 5's UI/2D features currently provide. You'll need the NGUI and 2D Toolkit assets which are further developed.
Where can I get the latest copy?
Click the link at the top of this page to download the latest copy. As long as you have your license code, you will be able to download the latest dev build, upgrade your kit and get any bonuses included with our highest packages.
When do you release updates?
We've designed the kit to be compatible with future releases of Unity, NGUI, and 2DTK since we don't update often unless we discover a bug we missed during our extensive testing we did before this past release.
What if I have another question?
First check the documentation, otherwise contact us if you have a question and Santhosh or Dave and Richard will get back to you.