Expansion: Admob, iAd, MoPub Mobile Ads
The City-Building Kit for Unity allows you to make city building + Real Time Strategy (RTS) games like Clash of Clans, The Tribez, Farmville, Cityville, and The Simpsons Tapped Out. However, advertising your game(s) is still a concern. The downside is that you have to figure out a method or multiple methods to use to let players know your game even exists. The upside is that you’re still covered. The City-Building Kit is made for Unity developers. With it, the use of the asset store provides advertising assets. These can easily be included into your city building + RTS game(s). Even though the majority of these assets are used in games meant for mobile devices, they can also be used on games meant for other platforms.
What is each advertising method/asset used for?
The above listed advertising assets/methods in the title are just some examples. There are others that any developer can try in their game(s). But for these examples:
- Admob. Admob is a complete setup from Google to advertise your game(s) and analyze the results. The platform(s) for your game(s) didn’t matter when using Admob.
- iAd. iAd is Apples’ offering for specifically for MAC and iOS devices. It’s the same ideas as Admob, just a specific platform which is also covered by the City-Building Kit deployment options.
- MoPub. MoPub is meant entirely for mobile devices. Advertise your game(s) using their tools and resources. This method/asset handles everything for your Android and iOS advertising needs.
*Demo app is from the Complete Kit.
Make a Game like Clash of Clans with Unity3D
Powerful City Builder Framework
- Design Your Own Buildings
- Gems and In-App Purchases (IAP)
- Gold/Liquid Generators and Storage
- Expandable with assets
PvP AI Battle Processor
- Combat/Unit AI
- PvE Battle Matching
- Gold/Liquid Stealing
- Gem Accelerated Training
Fully-prepared Server Backend
- Client/Server State Sync
- Server Software
- Create Multi-Platform Game Matches
- Add Characters / Buildings With XML
What are the pros and cons to these?
- Now you have a method to let users know your game(s) exist.
- The assets for each are already available in the Unity asset store. It won’t take long to find them.
- The City-Building Kit itself is a type of asset. So are these advertising methods. It won’t take much to include them into your game(s).
- Each method typically comes with decent prices for their use. All things considered, there are a lot of features and tools in each method.
- Your chances of gaining more money from your game developments can increase. Of course, this depends on what your game really is.
- Nothing is free. Yes, they do work but you still have to consider the costs first and foremost.
- Most of this depends on many factors. Aspects about your game as in what your game really is, and how intrusive/annoying are your ads being deemed.
- One of the most common complaints in mobile games is the advertisements. In defense of this, those ads are there for a couple of reasons.
Work on all platforms: mobile apps, desktop pc games, web browser
City Building Kit Feature Highlights
Unity is a game engine all on its own. But by itself, there would be a lot of work left to the developer to deal with. The City-Building Kit for Unity is a type of template and game engine for city building + Real Time Strategy (RTS) game development. By itself it can provide a large variety of capabilities to save you an equally large amount of time, over and over. But even still, the City-Building Kit does have some limits. However, they are already fixed with the use of the Assets Store. The Assets Store provides a gigantic collection of user created utilities, templates, artwork, and sounds for use in Unity game developments. The City-Building Kit also allows the use of such assets right from the start. With the use of expansions, your Clash of Clans, Farmville, Fantasy II Defense clone game(s) can have all the top notch features that you want. So yes, you can still make game(s) without being able to draw.
Expansion: Social Logins
The City-Building Kit for Unity not only allows the use of social login assets for your city building + Real Time Strategy (RTS) game(s), but it’s highly recommended. Not only is it easy to include them into your game development efforts, but there are both free and paid assets for this. When you’re playing Clash of Clans for example, you can save a replay of your attacks/defenses and then share them on the various social networks like Facebook and Twitter. You can take a screen shot of your town and post that post/share that too. Much of this depends on what the asset is designed to do and what platform(s) you plan to deploy your game(s) to.
The Pro and Complete City-Building Kit for Unity are ready for just about anything you want to develop for a city builder + Real Time Strategy game(s). But every so often, players and developers get battle weary. That’s fine because the Starter City-Building Kit has that covered too. With the kit, farming simulators like Farmville, Hay Day, and Cityville can be developed just as easily right out of the box. The C# scripts, artwork, assets, and everything else you need are already included. It was just a matter of deciding what you want to make for a farm simulation. The mix and match capabilities in the City-Building Kit allow you to create games using artwork, sounds effects, and other game elements either with the included assets or a mix of your own and the included assets.
Here’s a list of features that comes with the City-Building Kit for Unity so when you’re ready to develop your Clash of Clans, The Tribez, or Cityville game(s), you’re all set.
When a developer tries to create a game, one of the main concerns is showing the players how to play. The main method to do so is first-time tutorials. Most players definitely appreciate a first-time tutorial in games like Clash of Clans, Cityville, Restaurant Story, and The Simpsons Tapped Out. Each of these games has it and a first-time tutorial has become a standard in city building + RTS games. The City-Building Pro and Complete Kits include this feature and provide an example to work with right out of the box.
When you purchase the Complete City-Building Kit for Unity, you get up to $40 in free coupons for use in the asset store on NGUI and 2D Toolkit. Making games with the City-Building Kit offers many features and time savers right out of the box. So when trying your hand at making Clash of Clans, Farmville, Fantasy II Defense, and The Tribez clone games, many developers would want to expand on the capabilities of the City-Building Kit with the use of the asset store. The free coupons that come with the Complete City-Building Kit just make it easier to do by saving you some money too.
Frequently Asked Questions
Does it work with Unity 5? Why do I still need NGUI/2DTK?
Yes, we support Unity 5 however the UI/2D functions expanding the kit are far more advanced than Unity 5's UI/2D features currently provide. You'll need the NGUI and 2D Toolkit assets which are further developed.
Where can I get the latest copy?
Click the link at the top of this page to download the latest copy. As long as you have your license code, you will be able to download the latest dev build, upgrade your kit and get any bonuses included with our highest packages.
When do you release updates?
We've designed the kit to be compatible with future releases of Unity, NGUI, and 2DTK since we don't update often unless we discover a bug we missed during our extensive testing we did before this past release.
What if I have another question?
First check the documentation, otherwise contact us if you have a question and Santhosh or Dave and Richard will get back to you.