One of the more popular features to many games like Clash of Clans, Castle Clash, Defender II, and other RPG and city building + Real Time Strategy (RTS) games is the use of leaderboards. The City-Building Kit for Unity allows for the use of leaderboards in your city building + RTS game(s) with the use of expansions (assets). The Unity asset store has a wide range of leaderboard assets for any developer to include in their game(s). The main concern is simply picking one that offers the features you deem as right for your game developments. Just remember that the City-Building Kit can deploy your game(s) to platforms just the same as Unity can. Leaderboard assets didn’t stop at just mobile device uses.
What are the leaderboard setups I can use in my game(s)?Watch DemoPlay Demo App
*Demo app is from the Complete Kit.
Make a Game like Clash of Clans with Unity3D
Powerful City Builder Framework
- Design Your Own Buildings
- Gems and In-App Purchases (IAP)
- Gold/Liquid Generators and Storage
- Expandable with assets
PvP AI Battle Processor
- Combat/Unit AI
- PvE Battle Matching
- Gold/Liquid Stealing
- Gem Accelerated Training
Fully-prepared Server Backend
- Client/Server State Sync
- Server Software
- Create Multi-Platform Game Matches
- Add Characters / Buildings With XML
Any of them you like. Unity and the City-Building Kit never limited their use to just traditional uses. Here are some examples of leaderboard uses:
- Top Ranked. This leaderboard setup is one of the most popular. When used, it was simply a matter of what the player is ranked top for.
- Biggest Spender. This one is not always used but can be a nice event setup in hopes of generating more income from your city building + RTS game(s). Do note that a biggest spender leaderboard setup does require your game(s) to have real money purchases somewhere. The assumption being that not every developer was in it strictly for money gains. But it is always possible.
- Guild Ranks. Games like Clash of Clans, Cabal Online, and Ran Online use guild ranking leaderboards. These are just some examples of games that use this setup and they have all proven beyond doubt that it is a leaderboard that players like.
- Variations. There are many games that never stayed with the traditional leaderboard setups. Mostly it depends on the game itself and how “ridiculous” the developer(s) were feeling at the time. Some games use a social login asset to post scores and deem that as their leaderboard. Other developers managed to setup a leaderboard based on votes (Ran Online has this). Some developers thought it was a great idea to have a leaderboard showing the top 10 most embarrassing scores.
All things considered, use of a leaderboard first depends on the game you make. Then it’s a matter of using an asset that has the features you need. Unity and The City-Building Kit never left you with just traditional leaderboard setups. You can mix and match the features and setups all you like. It’s your game(s) so the City-Building Kit encourages you to mix and match all you like. Being able to edit everything included with the kit tells you this right from the start.Watch the Strategy Kit
Work on all platforms: mobile apps, desktop pc games, web browser
City Building Kit Feature Highlights
Expansion: Admob, iAd, MoPub Mobile Ads
The City-Building Kit for Unity allows you to make city building + Real Time Strategy (RTS) games like Clash of Clans, The Tribez, Farmville, Cityville, and The Simpsons Tapped Out. However, advertising your game(s) is still a concern. The downside is that you have to figure out a method or multiple methods to use to let players know your game even exists. The upside is that you’re still covered. The City-Building Kit is made for Unity developers. With it, the use of the asset store provides advertising assets. These can easily be included into your city building + RTS game(s). Even though the majority of these assets are used in games meant for mobile devices, they can also be used on games meant for other platforms.
Unity is a game engine all on its own. But by itself, there would be a lot of work left to the developer to deal with. The City-Building Kit for Unity is a type of template and game engine for city building + Real Time Strategy (RTS) game development. By itself it can provide a large variety of capabilities to save you an equally large amount of time, over and over. But even still, the City-Building Kit does have some limits. However, they are already fixed with the use of the Assets Store. The Assets Store provides a gigantic collection of user created utilities, templates, artwork, and sounds for use in Unity game developments. The City-Building Kit also allows the use of such assets right from the start. With the use of expansions, your Clash of Clans, Farmville, Fantasy II Defense clone game(s) can have all the top notch features that you want. So yes, you can still make game(s) without being able to draw.
Expansion: Social Logins
The City-Building Kit for Unity not only allows the use of social login assets for your city building + Real Time Strategy (RTS) game(s), but it’s highly recommended. Not only is it easy to include them into your game development efforts, but there are both free and paid assets for this. When you’re playing Clash of Clans for example, you can save a replay of your attacks/defenses and then share them on the various social networks like Facebook and Twitter. You can take a screen shot of your town and post that post/share that too. Much of this depends on what the asset is designed to do and what platform(s) you plan to deploy your game(s) to.
The Pro and Complete City-Building Kit for Unity are ready for just about anything you want to develop for a city builder + Real Time Strategy game(s). But every so often, players and developers get battle weary. That’s fine because the Starter City-Building Kit has that covered too. With the kit, farming simulators like Farmville, Hay Day, and Cityville can be developed just as easily right out of the box. The C# scripts, artwork, assets, and everything else you need are already included. It was just a matter of deciding what you want to make for a farm simulation. The mix and match capabilities in the City-Building Kit allow you to create games using artwork, sounds effects, and other game elements either with the included assets or a mix of your own and the included assets.
Here’s a list of features that comes with the City-Building Kit for Unity so when you’re ready to develop your Clash of Clans, The Tribez, or Cityville game(s), you’re all set.
When a developer tries to create a game, one of the main concerns is showing the players how to play. The main method to do so is first-time tutorials. Most players definitely appreciate a first-time tutorial in games like Clash of Clans, Cityville, Restaurant Story, and The Simpsons Tapped Out. Each of these games has it and a first-time tutorial has become a standard in city building + RTS games. The City-Building Pro and Complete Kits include this feature and provide an example to work with right out of the box.
Frequently Asked Questions
Does it work with Unity 5? Why do I still need NGUI/2DTK?
Yes, we support Unity 5 however the UI/2D functions expanding the kit are far more advanced than Unity 5's UI/2D features currently provide. You'll need the NGUI and 2D Toolkit assets which are further developed.
Where can I get the latest copy?
Click the link at the top of this page to download the latest copy. As long as you have your license code, you will be able to download the latest dev build, upgrade your kit and get any bonuses included with our highest packages.
When do you release updates?
We've designed the kit to be compatible with future releases of Unity, NGUI, and 2DTK since we don't update often unless we discover a bug we missed during our extensive testing we did before this past release.
What if I have another question?
First check the documentation, otherwise contact us if you have a question and Santhosh or Dave and Richard will get back to you.