Expansion: In-Game Chat
While playing your multi-player city building + Real Time Strategy (RTS) game(s), players would want to be able to talk to each other. Meeting, chatting, trash talk, and sharing game tips with each other are the typical cases. The City-Building Kit for Unity also allows for this. However, it’s done with the use of expansions. The assets store is loaded with mountains of expansions you can use directly with the City-Building Kit. In-game chatting systems are also included. There are many that can be used. So take a look at the assets store and find a solution that best fits your city building + RTS needs.Watch DemoPlay Demo App
*Demo app is from the Complete Kit.
Make a Game like Clash of Clans with Unity3D
Powerful City Builder Framework
- Design Your Own Buildings
- Gems and In-App Purchases (IAP)
- Gold/Liquid Generators and Storage
- Expandable with assets
PvP AI Battle Processor
- Combat/Unit AI
- PvE Battle Matching
- Gold/Liquid Stealing
- Gem Accelerated Training
Fully-prepared Server Backend
- Client/Server State Sync
- Server Software
- Create Multi-Platform Game Matches
- Add Characters / Buildings With XML
What are the types of chat systems I can use?
The City-Building Kit already has a messaging system. However, that is intended for developing/testing and debugging purposes and to send messages to player for specific purposes such as quest details. To expand on it, a chat system can be included into your city building + RTS games. Here are the main chat systems found in most games:
- General Chat. In the game Clash of Clans, there’s a general chat system where everybody currently logged in can see the chats. All of them. This is used in many games and has only one variation which is the chat is only seen by people in a certain area. This is found in many of the larger RPG games such as Ran Online, Cabal Online, and Dragon Nest.
- Guild Chat. In games like Castle Clash and Clash of Clans, when you join a clan/guild, only the members of that clan/guild can see the chats. This is also used in the larger RPG games. The variation is the Alliance chat as found in Ran Online. When guilds are allied with each other, only the member guilds can see the chat.
- Private Messages (PMs/whispers). Only the intended recipient sees this chat. This chat system is incorporated into most RPG and online games. Whichever name is used for this chat system, it still amounts to the same thing.
- Mail. Much like PMs, the mail chats are only seen by the intended recipient. The main difference is that items can be sent using mail chat systems. Examples include the larger RPGs such as Ran Online, Cabal Online, and Dragon Nest.
Whichever in-game chat system you include in your game(s), completely depends on you. The trick to it is that the City-Building Kit is made for Unity developers. So using the expansions can also work for your game developments.Watch the Strategy Kit
Work on all platforms: mobile apps, desktop pc games, web browser
City Building Kit Feature Highlights
One of the more popular features to many games like Clash of Clans, Castle Clash, Defender II, and other RPG and city building + Real Time Strategy (RTS) games is the use of leaderboards. The City-Building Kit for Unity allows for the use of leaderboards in your city building + RTS game(s) with the use of expansions (assets). The Unity asset store has a wide range of leaderboard assets for any developer to include in their game(s). The main concern is simply picking one that offers the features you deem as right for your game developments. Just remember that the City-Building Kit can deploy your game(s) to platforms just the same as Unity can. Leaderboard assets didn’t stop at just mobile device uses.
Expansion: Admob, iAd, MoPub Mobile Ads
The City-Building Kit for Unity allows you to make city building + Real Time Strategy (RTS) games like Clash of Clans, The Tribez, Farmville, Cityville, and The Simpsons Tapped Out. However, advertising your game(s) is still a concern. The downside is that you have to figure out a method or multiple methods to use to let players know your game even exists. The upside is that you’re still covered. The City-Building Kit is made for Unity developers. With it, the use of the asset store provides advertising assets. These can easily be included into your city building + RTS game(s). Even though the majority of these assets are used in games meant for mobile devices, they can also be used on games meant for other platforms.
Unity is a game engine all on its own. But by itself, there would be a lot of work left to the developer to deal with. The City-Building Kit for Unity is a type of template and game engine for city building + Real Time Strategy (RTS) game development. By itself it can provide a large variety of capabilities to save you an equally large amount of time, over and over. But even still, the City-Building Kit does have some limits. However, they are already fixed with the use of the Assets Store. The Assets Store provides a gigantic collection of user created utilities, templates, artwork, and sounds for use in Unity game developments. The City-Building Kit also allows the use of such assets right from the start. With the use of expansions, your Clash of Clans, Farmville, Fantasy II Defense clone game(s) can have all the top notch features that you want. So yes, you can still make game(s) without being able to draw.
Expansion: Social Logins
The City-Building Kit for Unity not only allows the use of social login assets for your city building + Real Time Strategy (RTS) game(s), but it’s highly recommended. Not only is it easy to include them into your game development efforts, but there are both free and paid assets for this. When you’re playing Clash of Clans for example, you can save a replay of your attacks/defenses and then share them on the various social networks like Facebook and Twitter. You can take a screen shot of your town and post that post/share that too. Much of this depends on what the asset is designed to do and what platform(s) you plan to deploy your game(s) to.
The Pro and Complete City-Building Kit for Unity are ready for just about anything you want to develop for a city builder + Real Time Strategy game(s). But every so often, players and developers get battle weary. That’s fine because the Starter City-Building Kit has that covered too. With the kit, farming simulators like Farmville, Hay Day, and Cityville can be developed just as easily right out of the box. The C# scripts, artwork, assets, and everything else you need are already included. It was just a matter of deciding what you want to make for a farm simulation. The mix and match capabilities in the City-Building Kit allow you to create games using artwork, sounds effects, and other game elements either with the included assets or a mix of your own and the included assets.
Here’s a list of features that comes with the City-Building Kit for Unity so when you’re ready to develop your Clash of Clans, The Tribez, or Cityville game(s), you’re all set.
Frequently Asked Questions
Does it work with Unity 5? Why do I still need NGUI/2DTK?
Yes, we support Unity 5 however the UI/2D functions expanding the kit are far more advanced than Unity 5's UI/2D features currently provide. You'll need the NGUI and 2D Toolkit assets which are further developed.
Where can I get the latest copy?
Click the link at the top of this page to download the latest copy. As long as you have your license code, you will be able to download the latest dev build, upgrade your kit and get any bonuses included with our highest packages.
When do you release updates?
We've designed the kit to be compatible with future releases of Unity, NGUI, and 2DTK since we don't update often unless we discover a bug we missed during our extensive testing we did before this past release.
What if I have another question?
First check the documentation, otherwise contact us if you have a question and Santhosh or Dave and Richard will get back to you.