Expansion: Free Art and Sound Effects
The City-Building Kit for Unity allows for the creation of city building + Real Time Strategy (RTS) games. Among many features, scripts, and demos, free artwork and sound effects come with the kit for use in your city building + RTS game(s). Each piece of art can be edited and used in your game and the same goes for each sound effect. All this is already included in the City-Building Kit. But that was only the start. With the use of the Unity assets store, you can find a large variety of art and sound assets that are completely free for you to use in your games and can also be edited as needed.
What are some examples of these assets?
There are many examples that can easily be found and used in your city building + RTS game(s). The fun part is that the majority, even the free assets, are completely royalty free. Use them all you like. They’re very easy to find when you simply look at the upper right area of the assets store. The assets include:Watch DemoPlay Demo App
*Demo app is from the Complete Kit.
Make a Game like Clash of Clans with Unity3D
Powerful City Builder Framework
- Design Your Own Buildings
- Gems and In-App Purchases (IAP)
- Gold/Liquid Generators and Storage
- Expandable with assets
PvP AI Battle Processor
- Combat/Unit AI
- PvE Battle Matching
- Gold/Liquid Stealing
- Gem Accelerated Training
Fully-prepared Server Backend
- Client/Server State Sync
- Server Software
- Create Multi-Platform Game Matches
- Add Characters / Buildings With XML
- 3D models. The City-Building Kit allows for 2D to 3D conversions of your city building + RTS game(s). These assets include characters, vegetation, vehicles, and other assets.
- Animations. Both 2D and 3D animation assets are available for use in your game(s).
- Audio. These include sound effects, background music, ambient (environmental sounds for example) effects and others.
- Particle Systems. To add particle effects to your game(s). These include fire, magic, water, weather, and other.
- Editor Extensions. These handle 2D graphics concerns such as sprite management and animations, tiles, GUIs, effects, terrains, and more.
- Textures and Materials. Both 2D and 3D textures and materials to cover just about everything possibly needed for metal, wood, and all other surface appearance needs.
The City-Building Kit for Unity made the assumption that any given developer is already prepared with their own graphics and sound effects. And even at that, the City-Building Kit still planned for developers that might not be so prepared. So for those developers that can’t draw or make sound effects “quite right”, the included assets and the asset store are ready to be used right from the start. Your efforts to compete graphically and audibly with games like Clash of Clans, Cityville, Farmville, Fantasy II Defense, and Castle Clash are covered right out of the box.Watch the Strategy Kit
Work on all platforms: mobile apps, desktop pc games, web browser
City Building Kit Feature Highlights
Expansion: In-Game Chat
While playing your multi-player city building + Real Time Strategy (RTS) game(s), players would want to be able to talk to each other. Meeting, chatting, trash talk, and sharing game tips with each other are the typical cases. The City-Building Kit for Unity also allows for this. However, it’s done with the use of expansions. The assets store is loaded with mountains of expansions you can use directly with the City-Building Kit. In-game chatting systems are also included. There are many that can be used. So take a look at the assets store and find a solution that best fits your city building + RTS needs.
One of the more popular features to many games like Clash of Clans, Castle Clash, Defender II, and other RPG and city building + Real Time Strategy (RTS) games is the use of leaderboards. The City-Building Kit for Unity allows for the use of leaderboards in your city building + RTS game(s) with the use of expansions (assets). The Unity asset store has a wide range of leaderboard assets for any developer to include in their game(s). The main concern is simply picking one that offers the features you deem as right for your game developments. Just remember that the City-Building Kit can deploy your game(s) to platforms just the same as Unity can. Leaderboard assets didn’t stop at just mobile device uses.
Expansion: Admob, iAd, MoPub Mobile Ads
The City-Building Kit for Unity allows you to make city building + Real Time Strategy (RTS) games like Clash of Clans, The Tribez, Farmville, Cityville, and The Simpsons Tapped Out. However, advertising your game(s) is still a concern. The downside is that you have to figure out a method or multiple methods to use to let players know your game even exists. The upside is that you’re still covered. The City-Building Kit is made for Unity developers. With it, the use of the asset store provides advertising assets. These can easily be included into your city building + RTS game(s). Even though the majority of these assets are used in games meant for mobile devices, they can also be used on games meant for other platforms.
Unity is a game engine all on its own. But by itself, there would be a lot of work left to the developer to deal with. The City-Building Kit for Unity is a type of template and game engine for city building + Real Time Strategy (RTS) game development. By itself it can provide a large variety of capabilities to save you an equally large amount of time, over and over. But even still, the City-Building Kit does have some limits. However, they are already fixed with the use of the Assets Store. The Assets Store provides a gigantic collection of user created utilities, templates, artwork, and sounds for use in Unity game developments. The City-Building Kit also allows the use of such assets right from the start. With the use of expansions, your Clash of Clans, Farmville, Fantasy II Defense clone game(s) can have all the top notch features that you want. So yes, you can still make game(s) without being able to draw.
Expansion: Social Logins
The City-Building Kit for Unity not only allows the use of social login assets for your city building + Real Time Strategy (RTS) game(s), but it’s highly recommended. Not only is it easy to include them into your game development efforts, but there are both free and paid assets for this. When you’re playing Clash of Clans for example, you can save a replay of your attacks/defenses and then share them on the various social networks like Facebook and Twitter. You can take a screen shot of your town and post that post/share that too. Much of this depends on what the asset is designed to do and what platform(s) you plan to deploy your game(s) to.
The Pro and Complete City-Building Kit for Unity are ready for just about anything you want to develop for a city builder + Real Time Strategy game(s). But every so often, players and developers get battle weary. That’s fine because the Starter City-Building Kit has that covered too. With the kit, farming simulators like Farmville, Hay Day, and Cityville can be developed just as easily right out of the box. The C# scripts, artwork, assets, and everything else you need are already included. It was just a matter of deciding what you want to make for a farm simulation. The mix and match capabilities in the City-Building Kit allow you to create games using artwork, sounds effects, and other game elements either with the included assets or a mix of your own and the included assets.
Frequently Asked Questions
Does it work with Unity 5? Why do I still need NGUI/2DTK?
Yes, we support Unity 5 however the UI/2D functions expanding the kit are far more advanced than Unity 5's UI/2D features currently provide. You'll need the NGUI and 2D Toolkit assets which are further developed.
Where can I get the latest copy?
Click the link at the top of this page to download the latest copy. As long as you have your license code, you will be able to download the latest dev build, upgrade your kit and get any bonuses included with our highest packages.
When do you release updates?
We've designed the kit to be compatible with future releases of Unity, NGUI, and 2DTK since we don't update often unless we discover a bug we missed during our extensive testing we did before this past release.
What if I have another question?
First check the documentation, otherwise contact us if you have a question and Santhosh or Dave and Richard will get back to you.