When it comes to a matter of performance, the City-Building Kit excels in multiple ways. Take the example games of Clash of Clans, Cityville, and The Tribez. Anyone can tell you that these games will run better on stronger/high end devices. What if your game runs better on these types of devices and devices with not so high end specifications?
How is this possible?Watch DemoPlay Demo App
*Demo app is from the Complete Kit.
Make a Game like Clash of Clans with Unity3D
Powerful City Builder Framework
- Design Your Own Buildings
- Gems and In-App Purchases (IAP)
- Gold/Liquid Generators and Storage
- Expandable with assets
PvP AI Battle Processor
- Combat/Unit AI
- PvE Battle Matching
- Gold/Liquid Stealing
- Gem Accelerated Training
Fully-prepared Server Backend
- Client/Server State Sync
- Server Software
- Create Multi-Platform Game Matches
- Add Characters / Buildings With XML
The three main optimizing methods in the City-Building Kit are:
- Update Loops. Update loops can seriously slow the performance of your game. However, 60% of the scripts that are included with the City-Building Kit don’t use an update loop. Less processing is needed and your games run better on low end devices too.
- Logic. Logic that is used in making a game can get seriously long at the minimum. 82% of the scripts that come with the City-Building Kit only use a single “IF” statement in the used logic. Without having to all the extra coding of these from scratch, you save nothing short of a mountain of time. And as a better result, your game(s) is/are using less processing and end up running faster low end devices.
- Graphics. The City-Building Kit uses sprites to handle graphic concerns. It comes with multiple examples that can be edited and used in your game(s). Not only is this a time saver for you, it also saves on loading times for your players because sprites use less storage. Having great graphics in your game is only one concern. Having them load faster due to their smaller file sizes takes your great graphics to more devices and users.
In combination, these three optimizing methods produce faster games. The City-Building Kit provides these performance boosts right out of the box. No longer is the market for your game(s) meant for mobile devices with high or monstrous specifications. Not everybody can afford such devices. So, making your game available to run smoothly on low end devices as well means more potential customers/players. As a result, other games get compared to your game(s) rather than compared to games like Clash of Clans or Throne Rush.Watch the Strategy Kit
Work on all platforms: mobile apps, desktop pc games, web browser
City Building Kit Feature Highlights
Expansion: Free Art and Sound Effects
The City-Building Kit for Unity allows for the creation of city building + Real Time Strategy (RTS) games. Among many features, scripts, and demos, free artwork and sound effects come with the kit for use in your city building + RTS game(s). Each piece of art can be edited and used in your game and the same goes for each sound effect. All this is already included in the City-Building Kit. But that was only the start. With the use of the Unity assets store, you can find a large variety of art and sound assets that are completely free for you to use in your games and can also be edited as needed.
Expansion: In-Game Chat
While playing your multi-player city building + Real Time Strategy (RTS) game(s), players would want to be able to talk to each other. Meeting, chatting, trash talk, and sharing game tips with each other are the typical cases. The City-Building Kit for Unity also allows for this. However, it’s done with the use of expansions. The assets store is loaded with mountains of expansions you can use directly with the City-Building Kit. In-game chatting systems are also included. There are many that can be used. So take a look at the assets store and find a solution that best fits your city building + RTS needs.
One of the more popular features to many games like Clash of Clans, Castle Clash, Defender II, and other RPG and city building + Real Time Strategy (RTS) games is the use of leaderboards. The City-Building Kit for Unity allows for the use of leaderboards in your city building + RTS game(s) with the use of expansions (assets). The Unity asset store has a wide range of leaderboard assets for any developer to include in their game(s). The main concern is simply picking one that offers the features you deem as right for your game developments. Just remember that the City-Building Kit can deploy your game(s) to platforms just the same as Unity can. Leaderboard assets didn’t stop at just mobile device uses.
Expansion: Admob, iAd, MoPub Mobile Ads
The City-Building Kit for Unity allows you to make city building + Real Time Strategy (RTS) games like Clash of Clans, The Tribez, Farmville, Cityville, and The Simpsons Tapped Out. However, advertising your game(s) is still a concern. The downside is that you have to figure out a method or multiple methods to use to let players know your game even exists. The upside is that you’re still covered. The City-Building Kit is made for Unity developers. With it, the use of the asset store provides advertising assets. These can easily be included into your city building + RTS game(s). Even though the majority of these assets are used in games meant for mobile devices, they can also be used on games meant for other platforms.
Unity is a game engine all on its own. But by itself, there would be a lot of work left to the developer to deal with. The City-Building Kit for Unity is a type of template and game engine for city building + Real Time Strategy (RTS) game development. By itself it can provide a large variety of capabilities to save you an equally large amount of time, over and over. But even still, the City-Building Kit does have some limits. However, they are already fixed with the use of the Assets Store. The Assets Store provides a gigantic collection of user created utilities, templates, artwork, and sounds for use in Unity game developments. The City-Building Kit also allows the use of such assets right from the start. With the use of expansions, your Clash of Clans, Farmville, Fantasy II Defense clone game(s) can have all the top notch features that you want. So yes, you can still make game(s) without being able to draw.
Expansion: Social Logins
The City-Building Kit for Unity not only allows the use of social login assets for your city building + Real Time Strategy (RTS) game(s), but it’s highly recommended. Not only is it easy to include them into your game development efforts, but there are both free and paid assets for this. When you’re playing Clash of Clans for example, you can save a replay of your attacks/defenses and then share them on the various social networks like Facebook and Twitter. You can take a screen shot of your town and post that post/share that too. Much of this depends on what the asset is designed to do and what platform(s) you plan to deploy your game(s) to.
Frequently Asked Questions
Does it work with Unity 5? Why do I still need NGUI/2DTK?
Yes, we support Unity 5 however the UI/2D functions expanding the kit are far more advanced than Unity 5's UI/2D features currently provide. You'll need the NGUI and 2D Toolkit assets which are further developed.
Where can I get the latest copy?
Click the link at the top of this page to download the latest copy. As long as you have your license code, you will be able to download the latest dev build, upgrade your kit and get any bonuses included with our highest packages.
When do you release updates?
We've designed the kit to be compatible with future releases of Unity, NGUI, and 2DTK since we don't update often unless we discover a bug we missed during our extensive testing we did before this past release.
What if I have another question?
First check the documentation, otherwise contact us if you have a question and Santhosh or Dave and Richard will get back to you.