Documented Source Code
When using the City-Building Kit for Unity to develop city builder + Real Time Strategy (RTS) games, there’s no shortage of help included. You can send a message/question to the developers and/or check out the included documentation tutorials. But to go further in helping you make a Clash of Clans clone game you want, fully documented source code is also included. The 50+ C# scripts and everything else that comes with the City-Building Kit is well commented. The goal is to help you develop your city building + RTS game(s) faster rather than be stuck with questions.
How is this helpful?
Any person can look through the included C# scripts all day long and much of it might not be understood at first glance. Sometimes not even after careful study (developer dependant). Anyone from beginner to expert developers can and most like has run into this problem when dealing with source code they didn’t make. However, the included source code that can be edited as needed also comes with the comments to show you exactly what things are and how they work in the kit. There’re more than 50 C# scripts that are included with the City-Building Kit. In short, this can be very overwhelming to most developers in having to sift through and learn it all with nothing for descriptions. But with the included comments, learning the kit while you’re making a game becomes vastly easier.Watch DemoPlay Demo App
*Demo app is from the Complete Kit.
Make a Game like Clash of Clans with Unity3D
Powerful City Builder Framework
- Design Your Own Buildings
- Gems and In-App Purchases (IAP)
- Gold/Liquid Generators and Storage
- Expandable with assets
PvP AI Battle Processor
- Combat/Unit AI
- PvE Battle Matching
- Gold/Liquid Stealing
- Gem Accelerated Training
Fully-prepared Server Backend
- Client/Server State Sync
- Server Software
- Create Multi-Platform Game Matches
- Add Characters / Buildings With XML
How does this save me time?
The standard and most commonly used methods to get answers to questions are either search or ask/post. Yes, this normally does work in many situations. However, when a developer wants/needs to know something quicker about the City-Building Kit, they won’t have to go far, won’t have to search long and hard, or wait around for a reply/answer that might not come (as needed or otherwise). The comments in the included C# scripts already provide the information needed so that any developer can find it quickly and understand it easily. Do you want to quickly see how In-App Purchases work or how to setup buildings in the game shop? The comments in the specific C# scripts of concern will provide the exact details every time. All of them are a template, which is part of the entirety of the city building + RTS game engine, which you can work/experiment with and learn from at the same time.Watch the Strategy Kit
Work on all platforms: mobile apps, desktop pc games, web browser
City Building Kit Feature Highlights
When it comes to a matter of performance, the City-Building Kit excels in multiple ways. Take the example games of Clash of Clans, Cityville, and The Tribez. Anyone can tell you that these games will run better on stronger/high end devices. What if your game runs better on these types of devices and devices with not so high end specifications?
Expansion: Free Art and Sound Effects
The City-Building Kit for Unity allows for the creation of city building + Real Time Strategy (RTS) games. Among many features, scripts, and demos, free artwork and sound effects come with the kit for use in your city building + RTS game(s). Each piece of art can be edited and used in your game and the same goes for each sound effect. All this is already included in the City-Building Kit. But that was only the start. With the use of the Unity assets store, you can find a large variety of art and sound assets that are completely free for you to use in your games and can also be edited as needed.
Expansion: In-Game Chat
While playing your multi-player city building + Real Time Strategy (RTS) game(s), players would want to be able to talk to each other. Meeting, chatting, trash talk, and sharing game tips with each other are the typical cases. The City-Building Kit for Unity also allows for this. However, it’s done with the use of expansions. The assets store is loaded with mountains of expansions you can use directly with the City-Building Kit. In-game chatting systems are also included. There are many that can be used. So take a look at the assets store and find a solution that best fits your city building + RTS needs.
One of the more popular features to many games like Clash of Clans, Castle Clash, Defender II, and other RPG and city building + Real Time Strategy (RTS) games is the use of leaderboards. The City-Building Kit for Unity allows for the use of leaderboards in your city building + RTS game(s) with the use of expansions (assets). The Unity asset store has a wide range of leaderboard assets for any developer to include in their game(s). The main concern is simply picking one that offers the features you deem as right for your game developments. Just remember that the City-Building Kit can deploy your game(s) to platforms just the same as Unity can. Leaderboard assets didn’t stop at just mobile device uses.
Expansion: Admob, iAd, MoPub Mobile Ads
The City-Building Kit for Unity allows you to make city building + Real Time Strategy (RTS) games like Clash of Clans, The Tribez, Farmville, Cityville, and The Simpsons Tapped Out. However, advertising your game(s) is still a concern. The downside is that you have to figure out a method or multiple methods to use to let players know your game even exists. The upside is that you’re still covered. The City-Building Kit is made for Unity developers. With it, the use of the asset store provides advertising assets. These can easily be included into your city building + RTS game(s). Even though the majority of these assets are used in games meant for mobile devices, they can also be used on games meant for other platforms.
Unity is a game engine all on its own. But by itself, there would be a lot of work left to the developer to deal with. The City-Building Kit for Unity is a type of template and game engine for city building + Real Time Strategy (RTS) game development. By itself it can provide a large variety of capabilities to save you an equally large amount of time, over and over. But even still, the City-Building Kit does have some limits. However, they are already fixed with the use of the Assets Store. The Assets Store provides a gigantic collection of user created utilities, templates, artwork, and sounds for use in Unity game developments. The City-Building Kit also allows the use of such assets right from the start. With the use of expansions, your Clash of Clans, Farmville, Fantasy II Defense clone game(s) can have all the top notch features that you want. So yes, you can still make game(s) without being able to draw.
Frequently Asked Questions
Does it work with Unity 5? Why do I still need NGUI/2DTK?
Yes, we support Unity 5 however the UI/2D functions expanding the kit are far more advanced than Unity 5's UI/2D features currently provide. You'll need the NGUI and 2D Toolkit assets which are further developed.
Where can I get the latest copy?
Click the link at the top of this page to download the latest copy. As long as you have your license code, you will be able to download the latest dev build, upgrade your kit and get any bonuses included with our highest packages.
When do you release updates?
We've designed the kit to be compatible with future releases of Unity, NGUI, and 2DTK since we don't update often unless we discover a bug we missed during our extensive testing we did before this past release.
What if I have another question?
First check the documentation, otherwise contact us if you have a question and Santhosh or Dave and Richard will get back to you.