Battles: Control Troops, Gravestones, and Loot
When playing games such as Clash of Clans or The Tribez, one of the more appealing aspects is being able to attack another player. Of course, doing so just for fun isn’t the point. The main two points are to find ways to win and the loot you gain. With the City-Building Kit, this is all possible and extras are added right from the start.
One of the more popular downsides to most Clash of Clans clone games is that your troops are primarily running around blindly and attacking whatever they chance upon. With the City-Building Kit, you can easily add in control of up to 4 groups of troops. Send them to attack a specific building and when it’s destroyed, they’ll move on automatically. With this feature in your game(s), your players won’t have a chance to complain about their troops just attacking walls or their troops attacking a resource rather than a defense first. It’s a very unique feature that most developers and players would really love to have. The controlling of troops can be set to automatic or manual as needed.Watch DemoPlay Demo App
*Demo app is from the Complete Kit.
Make a Game like Clash of Clans with Unity3D
Powerful City Builder Framework
- Design Your Own Buildings
- Gems and In-App Purchases (IAP)
- Gold/Liquid Generators and Storage
- Expandable with assets
PvP AI Battle Processor
- Combat/Unit AI
- PvE Battle Matching
- Gold/Liquid Stealing
- Gem Accelerated Training
Fully-prepared Server Backend
- Client/Server State Sync
- Server Software
- Create Multi-Platform Game Matches
- Add Characters / Buildings With XML
Another common feature of city building + Real Time Strategy (RTS) games is showing gravestones where troops fell in battle. It acts as a reward for the village that was successfully defended. The example would be from Clash of Clans. When a successful defense happens, the owner of the village can click the gravestones and get bonus resources. With the City-Building Kit, this feature can easily be added into your game. The trick to it is to mix and match things with gravestones to make your game stand out. So instead of clicking on the gravestones and getting gold or liquid, you can switch it with other resources in your game. Another option is to give a random set of rewards (surprise loot mode). With the City-Building Kit, you have a lot of options for this right out of the box.
The standard for most games that involve battles is to gain loot from a victory. Some even give loot for a defeat but not as much. With the City-Building Kit, you can mix and match this all you like from the start. Another feature that can be added to your game(s), and is very commonly requested, is troop recovery. Players complete a battle but their remaining troops are all lost even if they were used or not. The City-Building Kit allows you to setup either Clash of Clans style or with troop recovery.Watch the Strategy Kit
Work on all platforms: mobile apps, desktop pc games, web browser
City Building Kit Feature Highlights
Your game is being developed, but then it becomes clear that it seems dull and/or lifeless. With the City-Building Kit for Unity, animated buildings or even some parts of the buildings can fix this. The City-Building Kit already has two example buildings included so that a developer can see exactly how they work and modify either or both and continue making their game.
The builders are the NPCs you see constructing your city buildings every time you place one on the map. The Pro and Complete City-Building Kits for Unity come with a demo NPC builder to show you exactly how it works. When looking at Clash of Clans, you buy a building and place it. It takes time to build. During that build time, you see someone moving around and hammering things. That’s your builder. It’s the same ideas when looking at other games like The Tribez or The Simpsons Tapped Out. The whole idea is to not have your buildings “magically” appear out of nowhere. Parts of the path finding system built into the City-Building Kit handle the animations to allow the builder unit to roam around and look busy.
A game isn’t going to go that far without some type of building. If it’s a city builder/RTS, social game, or a mix of these, a developer will need buildings for storage, resources and units production, and/or defenses. The City-Building Kit for Unity comes with various examples and everything else needed for buildings, right out of the box.
City Builder Framework
The City-Building Kit is a framework for Unity developers. To a Unity developer, that’s the fun version of it. To the non-developer, “what the what?” quickly comes to mind!! What this kit does is allow someone to create a city building + Real Time Strategy (RTS) type of game. Games like Clash of Clans or Throne Rush. These two are very popular games for a number of reasons. But that’s just the basic start. Other games like Farmville or Restaurant Story can also be made. Again, that’s another basic start to this kit.
City Building Kit Capabilities
When a Unity developer decides to try his/her hand at making a city builder, Real Time Strategy (RTS), and/or social game like Clash of Clans, Farmville, or Throne Rush, the City-Building Kit surely saves mountains of time as a starting point. Instead of having to code/develop a game completely from scratch, many of the features any developer would want in their game(s) are already built into the kit.
Desktop Game Mouse Hotspots
The City-Building Kit for unity is optimized for mobile game developing as well as desktop game developing. When it comes to desktop game developing, working with the City-Building Kit requires a method to move things around. It wasn’t just about zooming in and out. Moving the map, moving the buildings, and moving the units when needed are included with the Complete Kit for desktop game developing. With a game like Clash of Clans, developing is easy because controls are included in the kit that is meant for mobile development. With a game like Cityville, developing and testing is also pretty easy because the features to make browser and desktop games are also included in the Complete Kit.
Frequently Asked Questions
Does it work with Unity 5? Why do I still need NGUI/2DTK?
Yes, we support Unity 5 however the UI/2D functions expanding the kit are far more advanced than Unity 5's UI/2D features currently provide. You'll need the NGUI and 2D Toolkit assets which are further developed.
Where can I get the latest copy?
Click the link at the top of this page to download the latest copy. As long as you have your license code, you will be able to download the latest dev build, upgrade your kit and get any bonuses included with our highest packages.
When do you release updates?
We've designed the kit to be compatible with future releases of Unity, NGUI, and 2DTK since we don't update often unless we discover a bug we missed during our extensive testing we did before this past release.
What if I have another question?
First check the documentation, otherwise contact us if you have a question and Santhosh or Dave and Richard will get back to you.