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Everything you need to make city builder games in one kit!

Game Feature Highlights

Buildings Mobile Game

Buildings

A game isn’t going to go that far without some type of building. If it’s a city builder/RTS, social game, or a mix of these, a developer will need buildings for storage, resources and units production, and/or defenses. The City-Building Kit for Unity comes with various examples and everything else needed for buildings, right out of the box.

City Builder Framework

City Builder Framework

The City-Building Kit is a framework for Unity developers. To a Unity developer, that’s the fun version of it. To the non-developer, “what the what?” quickly comes to mind!! What this kit does is allow someone to create a city building + Real Time Strategy (RTS) type of game. Games like Clash of Clans or Throne Rush. These two are very popular games for a number of reasons. But that’s just the basic start. Other games like Farmville or Restaurant Story can also be made. Again, that’s another basic start to this kit.

City Building Kit Capabilities

City-Building Kit Capabilities

When a Unity developer decides to try his/her hand at making a city builder, Real Time Strategy (RTS), and/or social game like Clash of Clans, Farmville, or Throne Rush, the City-Building Kit surely saves mountains of time as a starting point. Instead of having to code/develop a game completely from scratch, many of the features any developer would want in their game(s) are already built into the kit.

Desktop Game Mouse Hotspots

Desktop Game Mouse Hotspots

The City-Building Kit for unity is optimized for mobile game developing as well as desktop game developing. When it comes to desktop game developing, working with the City-Building Kit requires a method to move things around. It wasn’t just about zooming in and out. Moving the map, moving the buildings, and moving the units when needed are included with the Complete Kit for desktop game developing. With a game like Clash of Clans, developing is easy because controls are included in the kit that is meant for mobile development. With a game like Cityville, developing and testing is also pretty easy because the features to make browser and desktop games are also included in the Complete Kit.

Documentation Tutorials

Documentation Tutorials

The City-Building Kit for unity is optimized for mobile game developing as well as desktop game developing. When it comes to desktop game developing, working with the City-Building Kit requires a method to move things around. It wasn’t just about zooming in and out. Moving the map, moving the buildings, and moving the units when needed are included with the Complete Kit for desktop game developing. With a game like Clash of Clans, developing is easy because controls are included in the kit that is meant for mobile development. With a game like Cityville, developing and testing is also pretty easy because the features to make browser and desktop games are also included in the Complete Kit.

Documentation Unity Source Code Template

Documented Source Code

When using the City-Building Kit for Unity to develop city builder + Real Time Strategy (RTS) games, there’s no shortage of help included. You can send a message/question to the developers and/or check out the included documentation tutorials. But to go further in helping you make a Clash of Clans clone game you want, fully documented source code is also included. The 50+ C# scripts and everything else that comes with the City-Building Kit is well commented. The goal is to help you develop your city building + RTS game(s) faster rather than be stuck with questions.

Create Multiple Games

The role playing game genre and elements

The Role Playing Game Genre and Elements

The Role Playing Game (RPG) genre is one of the most popular genres currently known. Unity developers are no strangers to the RPG genre. But the question to RPG Unity developers quickly becomes how to include the elements of the RPG genre into their city building + Real Time Strategy (RTS) game(s)? The City-Building Kit already naturally includes various elements of the RPG genre right from the start. Most players and developers would automatically think that the RPG genre includes Dungeons & Dragon type games only. This was never really the case and the City-Building Kit also never really left anyone with that limitation.

The starter kit

The Starter City-Building Kit

With each version of the City-Building Kit for Unity, you get different features and capabilities. Each is designed to provide many capabilities right out of the box and add more and more for each upgrade. Below is a complete list of features for the Starter Kit. Primarily, this is the basic foundation to develop your city building social game(s) like Farmville or The Simpsons Tapped Out.

Tower defense games

Tower Defense Games

The basics for a tower defense game is to prevent a set of mobs (creeps) that are roaming through a pre-defined path from reaching the end of the path (the base or the home). The City-Building Kit for Unity can also be used to develop games like Defenders II, Fantasy II Defense, Little Commander, and Prime World Defenders. Each game has become very popular. Each game setup can be created using the City-Building Kit. The City-Building Kit excels at allowing a developer(s) to create city building (social games) + Real Time Strategy (RTS) games like Clash of Clans, Cityville, Farmville, The Tribes, or Restaurant Story. But the limit never really stopped there. With some changes to the setup of your game(s), you now have a tower defense game(s).

Includes Plenty of Features

Train Units

Train Units

The units of most games include army/attacking, builders, defender units, and Non Playing Characters (NPCs). The City-Building Kit for Unity includes examples you can edit to use in your own game(s). When you take a closer look at Clash of Clans, you see a wide variety of units moving around and some idle units (builders that are not working at the time). In a game like Cityville, you don’t have an actual builder but there are various NPCs and other units. Primarily, all of these units are animated. The main differences in these games are the animations used to represent each unit and what it takes to gain units.

Troops battle

Troops Battle

When it comes to battle situations, the City-Building Kit for Unity provides the two standard modes. This is Player vs. Everything (PvE) and Player vs. Player (PvP). Troops, army units, military, or whatever else a developer names them in their game(s) handle all battles. But the City-Building Kit provides something unique in these battles. When checking games like Clash of Clans or Throne Rush, it becomes clear very quickly that once you deploy troops, they go after everything they can at random. With the City-Building Kit, you can control your troops.

Unity 5

Unity 5

The City-Building Kit for Unity has a minimum requirement of Unity 4.5 or higher. This works fine to develop your city building + Real Time Strategy (RTS) game(s). Depending on which version of the kit you purchased, you can develop clones of games like Farmville, Restaurant Story, Clash of Clans, The Tribez, Fantasy II Defense, and/or The Simpsons Tapped Out. There’s a wide variety of mix and match possibilities in each version of the kit. However, Unity itself never planned on staying on a single version. The Unity 5 game engine is available and sure enough, the City-Building Kit is fully compatible with Unity 5.

First Time Tutorial

First-Time Tutorial

When a developer tries to create a game, one of the main concerns is showing the players how to play. The main method to do so is first-time tutorials. Most players definitely appreciate a first-time tutorial in games like Clash of Clans, Cityville, Restaurant Story, and The Simpsons Tapped Out. Each of these games has it and a first-time tutorial has become a standard in city building + RTS games. The City-Building Pro and Complete Kits include this feature and provide an example to work with right out of the box.

Free Coupons

Free Coupons

When you purchase the Complete City-Building Kit for Unity, you get up to $40 in free coupons for use in the asset store on NGUI and 2D Toolkit. Making games with the City-Building Kit offers many features and time savers right out of the box. So when trying your hand at making Clash of Clans, Farmville, Fantasy II Defense, and The Tribez clone games, many developers would want to expand on the capabilities of the City-Building Kit with the use of the asset store. The free coupons that come with the Complete City-Building Kit just make it easier to do by saving you some money too.

Full Source Code

Full Source Code

With every version of the City-Building Kit for Unity, a wide variety of included artwork and assets are there to help you learn and for your own use. The City-Building Kit didn’t stop there. Also included is the full source code. This comes in the form of C# scripts and xml data files. With these, you can edit them to use the features and functions you want in your city building + Real Time Strategy (RTS) games as you need. Take for example the games Clash of Clans, The Tribez, Farmville, and Fantasy II Defense. Just about any aspect and more can be included into your game development needs. The City-Building Kit allows and recommends you edit the included full source code to suit your needs.

Gems

Gems

Gems, crystals, or whatever else you want to call them in your game(s) are the hard currency in city building + Real Time Strategy (RTS) games. Currently, the only two ways for users to get gems are buy them (In-App Purchases) or via rewards. But this only depends on what you want to include of this feature when using the City-Building Kit for Unity. The other side of the story for gems is what they’re used on. In Clash of Clans, you use them to speed up unit training, construct buildings faster, and buy resources. In the game Cityville, you have gems but they are named Cash just like with Farmville. In these games, it’s the same ideas as in city building + RTS, but there’s no battle concern. In Castle Clash, you use gems just like in Clash of Clans but you can also, for example, buy Heroes too. The mix and match can be near limitless depending on what you include while using the City-Building Kit.

Gem Speed Up

Gem Speed Up

One of the more popular options to include in city building + Real Time Strategy (RTS) games is a method to speed up production of resources and building completion. In the game Cityville, you can speed up productions by using “cash”. In Clash of Clans, you speed up productions by using gems. It’s primarily the same idea in all the games. With the City-Building Kit for Unity, the gem speed up feature can be used right out of the box. The In-App Purchases can be setup by the developer to sell gems or whatever you like to call it. But in your game(s) you also setup the Stats.cs C# script to handle to tracking/recording of the gems.

Gold Generation and Storage

Gold and Liquid Generation and Storage

You have a game being made and now it needs a type of currency/resources for the players to work with. Currency generation handles that for all types of resources. The City-Building Kit for Unity developers has a built in resource generator, generator objects, along with cash bought resources. Whatever a developer names the currency, it can be used by the player. In the example of Clash of Clans, you have gold and elixir. With the City-Building Kit, you can have whatever types of currency your game needs. Each one set to the specific building and customized in the included file building.xml.

Expand with Unity Store Assets

Documented Source Code

Documented Source Code

When using the City-Building Kit for Unity to develop city builder + Real Time Strategy (RTS) games, there’s no shortage of help included. You can send a message/question to the developers and/or check out the included documentation tutorials. But to go further in helping you make a Clash of Clans clone game you want, fully documented source code is also included. The 50+ C# scripts and everything else that comes with the City-Building Kit is well commented. The goal is to help you develop your city building + RTS game(s) faster rather than be stuck with questions.

Engine Performance

Engine Performance

When it comes to a matter of performance, the City-Building Kit excels in multiple ways. Take the example games of Clash of Clans, Cityville, and The Tribez. Anyone can tell you that these games will run better on stronger/high end devices. What if your game runs better on these types of devices and devices with not so high end specifications?

Expansion free art and sound effects

Expansion: Free Art and Sound Effects

The City-Building Kit for Unity allows for the creation of city building + Real Time Strategy (RTS) games. Among many features, scripts, and demos, free artwork and sound effects come with the kit for use in your city building + RTS game(s). Each piece of art can be edited and used in your game and the same goes for each sound effect. All this is already included in the City-Building Kit. But that was only the start. With the use of the Unity assets store, you can find a large variety of art and sound assets that are completely free for you to use in your games and can also be edited as needed.

Expansion ingame chat

Expansion: In-Game Chat

While playing your multi-player city building + Real Time Strategy (RTS) game(s), players would want to be able to talk to each other. Meeting, chatting, trash talk, and sharing game tips with each other are the typical cases. The City-Building Kit for Unity also allows for this. However, it’s done with the use of expansions. The assets store is loaded with mountains of expansions you can use directly with the City-Building Kit. In-game chatting systems are also included. There are many that can be used. So take a look at the assets store and find a solution that best fits your city building + RTS needs.

Expansion leaderboards

Expansion: Leaderboards

One of the more popular features to many games like Clash of Clans, Castle Clash, Defender II, and other RPG and city building + Real Time Strategy (RTS) games is the use of leaderboards. The City-Building Kit for Unity allows for the use of leaderboards in your city building + RTS game(s) with the use of expansions (assets). The Unity asset store has a wide range of leaderboard assets for any developer to include in their game(s). The main concern is simply picking one that offers the features you deem as right for your game developments. Just remember that the City-Building Kit can deploy your game(s) to platforms just the same as Unity can. Leaderboard assets didn’t stop at just mobile device uses.

Expansion Mobile Ads

Expansion: Admob, iAd, MoPub Mobile Ads

The City-Building Kit for Unity allows you to make city building + Real Time Strategy (RTS) games like Clash of Clans, The Tribez, Farmville, Cityville, and The Simpsons Tapped Out. However, advertising your game(s) is still a concern. The downside is that you have to figure out a method or multiple methods to use to let players know your game even exists. The upside is that you’re still covered. The City-Building Kit is made for Unity developers. With it, the use of the asset store provides advertising assets. These can easily be included into your city building + RTS game(s). Even though the majority of these assets are used in games meant for mobile devices, they can also be used on games meant for other platforms.

Advanced Features

Kit Comnparisons

City-Building Kit Comparisons

Each of the City-Building Kit versions has a foundation built up higher and higher with more and more capabilities for each higher version beginning at the Starter Kit. So depending on your goal for game developing, you can decide which version best suits your needs as a developer. Each version of the City-Building Kit is ready to make city building games at the minimum up to city building + Real Time Strategy(RTS) games and even tower defense games at the maximum with all the features and some unique features ready to be used right out of the box. Below is a direct comparison between each version of the City-Building Kit for Unity. Do note that the one true common across all versions is the fact that you can edit everything.

Multiplayer battle cheats

Multi-Player Battle Cheats

As a developer, testing your city building + Real Time Strategy (RTS) game(s) becomes all too important. While certain aspects of your game are being built such as the battle modes, you’d want to test them quite heavily. With the City-Building Kit for Unity, testing becomes a lot easier with the included multi-player battle cheats (developer cheats). Not only does this help you with battle testing, it can also be setup as a type of reward, for example, for players that use your In-App Purchases.

NPC

NPCs

Non Playing Characters (NPCs) are the units your players interact with for various purposes such as quests, providing information, or just wandering animated decorations. When you check a game such as Cityville, the NPCs are roaming all over the place. In a game such as Clash of Clans, the NPC gives the opening (first time) tutorial. The City-Building Kit comes with a demo builder NPC for you to edit and use in your own game(s). Its main purpose is for you to learn exactly how NPCs work and can be used in your game(s).

Prototyping a game

Prototyping A Game

When you have an idea for a game, a developer would want to see something made quickly. Even just to get the basics done and try it out. The City-Building Kit for Unity allows a developer to do exactly that. Quickly put together a game to test and eventually modify it just as quickly. Isometric, 2D, and 3D games are all possible to be made in the City Builder. So games like Restaurant Story, Clash of Clans, and Simons Tapped Out can be made and tested with a lot less effort from the Unity developer.

PvP AI

PvP AI

Ok, your game is being put together and you’re test playing it. Now you want to go blow up someone or something good!!

Restaurant Simulator

Restaurant Simulator

The Pro and Complete City-Building Kit for Unity are ready for just about anything you want to develop for a city builder + Real Time Strategy (RTS) game(s). But every so often, players and developers grow tired of farming and/or battles. That’s fine because the Starter City-Building Kit has that covered too. With this kit, restaurant simulators like Restaurant Story, Bakery Story, and CaféLand can be developed just as easily right out of the box. The C# scripts, artwork, assets, and everything else you need are already included. It was just a matter of deciding what you want to make for a restaurant simulation. The mix and match capabilities in the City-Building Kit allow you to create games using artwork, sounds effects, and other game elements either with the included assets or your own self made assets.

RTS game battle guide

RTS Game Battle Guide

The Complete City-Building Kit for Unity comes with a Real Time Strategy (RTS) game battle guide. This is called Chimera Live PvP Debugger. It’s a dual purpose messaging system that is only found in only the Complete Kit. It uses a female voice and more artwork is available for it in the Assets Store. It comes with a standard mode and EMP Signal Loss mode. In a game such as Clash of Clans, the messages to players are typically in the form of pop ups. In a game like Command and Conquer, the messages to players are similar to what can be made with the City-Building Kit. With the included Helios.cs file, all needed messages can be setup for use in no time flat.

Server Sync

Server Sync

In order for a developer to bring their game(s) online for multi-player battle mode, they need to have synchronization between the two players. The basics of it are that a game can be played entirely offline (single player). But then how do the players find others, and how do they get the most current version of the map/setup/defense of the others they want to attack?

Single Player Campaign

Single Player Campaign

The Complete version of the City-Building Kit for Unity comes with a server demo and everything else you need to add single player campaigns to your game. With a single player campaign, there are two main styles (online and offline). The City-Building Kit allows you to create either style right out of the box. Simply edit the files you’re concerned with and you’re ready to go. With some simple editing of the included files, you can name the single player campaign whatever you like; “quest mode” for example. There are five different modes for you to work with and include into your game(s) already built into the kit. The single player campaign is based on pre-made maps that load when specified rather than maps of other players.

Expansion Mobile Ads

Expansion: Admob, iAd, MoPub Mobile Ads

The City-Building Kit for Unity allows you to make city building + Real Time Strategy (RTS) games like Clash of Clans, The Tribez, Farmville, Cityville, and The Simpsons Tapped Out. However, advertising your game(s) is still a concern. The downside is that you have to figure out a method or multiple methods to use to let players know your game even exists. The upside is that you’re still covered. The City-Building Kit is made for Unity developers. With it, the use of the asset store provides advertising assets. These can easily be included into your city building + RTS game(s). Even though the majority of these assets are used in games meant for mobile devices, they can also be used on games meant for other platforms.

Expansions

Expansions

Unity is a game engine all on its own. But by itself, there would be a lot of work left to the developer to deal with. The City-Building Kit for Unity is a type of template and game engine for city building + Real Time Strategy (RTS) game development. By itself it can provide a large variety of capabilities to save you an equally large amount of time, over and over. But even still, the City-Building Kit does have some limits. However, they are already fixed with the use of the Assets Store. The Assets Store provides a gigantic collection of user created utilities, templates, artwork, and sounds for use in Unity game developments. The City-Building Kit also allows the use of such assets right from the start. With the use of expansions, your Clash of Clans, Farmville, Fantasy II Defense clone game(s) can have all the top notch features that you want. So yes, you can still make game(s) without being able to draw.

Expansion: Social Logins

Expansion: Social Logins

The City-Building Kit for Unity not only allows the use of social login assets for your city building + Real Time Strategy (RTS) game(s), but it’s highly recommended. Not only is it easy to include them into your game development efforts, but there are both free and paid assets for this. When you’re playing Clash of Clans for example, you can save a replay of your attacks/defenses and then share them on the various social networks like Facebook and Twitter. You can take a screen shot of your town and post that post/share that too. Much of this depends on what the asset is designed to do and what platform(s) you plan to deploy your game(s) to.

Farm Simulator

Farm Simulator

The Pro and Complete City-Building Kit for Unity are ready for just about anything you want to develop for a city builder + Real Time Strategy game(s). But every so often, players and developers get battle weary. That’s fine because the Starter City-Building Kit has that covered too. With the kit, farming simulators like Farmville, Hay Day, and Cityville can be developed just as easily right out of the box. The C# scripts, artwork, assets, and everything else you need are already included. It was just a matter of deciding what you want to make for a farm simulation. The mix and match capabilities in the City-Building Kit allow you to create games using artwork, sounds effects, and other game elements either with the included assets or a mix of your own and the included assets.

Feature List

Feature List

Here’s a list of features that comes with the City-Building Kit for Unity so when you’re ready to develop your Clash of Clans, The Tribez, or Cityville game(s), you’re all set.

First Time Tutorial

First-Time Tutorial

When a developer tries to create a game, one of the main concerns is showing the players how to play. The main method to do so is first-time tutorials. Most players definitely appreciate a first-time tutorial in games like Clash of Clans, Cityville, Restaurant Story, and The Simpsons Tapped Out. Each of these games has it and a first-time tutorial has become a standard in city building + RTS games. The City-Building Pro and Complete Kits include this feature and provide an example to work with right out of the box.

Single Player Campaign

Single Player Campaign

The Complete version of the City-Building Kit for Unity comes with a server demo and everything else you need to add single player campaigns to your game. With a single player campaign, there are two main styles (online and offline). The City-Building Kit allows you to create either style right out of the box. Simply edit the files you’re concerned with and you’re ready to go. With some simple editing of the included files, you can name the single player campaign whatever you like; “quest mode” for example. There are five different modes for you to work with and include into your game(s) already built into the kit. The single player campaign is based on pre-made maps that load when specified rather than maps of other players.

Strategy game template

Strategy Game Template

The City-Building Kit for Unity is designed as a type of game engine. When developing your city building + Real Time Strategy (RTS) game(s), there are a very large number of things to consider. The artwork and sound effects, unit AI, PvP situations, and the design of the game alone can take a very long time just to figure out. The City-Building Kit is a strategy game template that you can use to develop clone games like Clash of Clans, Fantasy II Defense, Cityville, Farmville, Restaurant Story, and/or The Tribez. In order the save you from much of the work associated in developing games, a template is used to do most of the work. The City-Building Kit has it all right out of the box.

Terrain

Terrain

When you purchase the City-Building Kit for Unity, everything can be edited to make your own Clash of Clans, Farmville, or similar city building + Real Time Strategy (RTS) clone game(s). The terrain included in the kit serves multiple purposes just like every other part of the kit. The main purposes are to learn from, as an example/reference, and you can edit it for use in your own game(s). The included terrain is a beach island. The included terrain assets (pieces) are various objects you can place in your game(s) royalty free. Even if you don’t have your own art to work with, it’s included in the Complete Kit too. And in case you have missed or mistaken it, it does say ROYALTY FREE.

The complete kit

The Complete City-Building Kit

With each version of the City-Building Kit for Unity, you get different features and capabilities. Each is designed to provide many capabilities right out of the box and add more and more for each upgrade. Below is a complete list of features for the Complete Kit. This version is the full blown do everything + include everything to develop your city building + Real Time Strategy (RTS) game(s) like Clash of Clans, The Tribez, Fantasy II Defense, Farmville, Restaurant Story, Cafeland, and/or The Simpsons Tapped Out.

The Pro Kit

The Pro City-Building Kit

With each version of the City-Building Kit for Unity, you get different features and capabilities. Each is designed to provide many capabilities right out of the box and add more and more for each upgrade. Below is a complete list of features for the Pro Kit. This is the intermediate foundation to develop your city building + Real Time Strategy (RTS) game(s) like Clash of Clans, The Tribez, Farmville and/or The Simpsons Tapped Out.

The role playing game genre and elements

The Role Playing Game Genre and Elements

The Role Playing Game (RPG) genre is one of the most popular genres currently known. Unity developers are no strangers to the RPG genre. But the question to RPG Unity developers quickly becomes how to include the elements of the RPG genre into their city building + Real Time Strategy (RTS) game(s)? The City-Building Kit already naturally includes various elements of the RPG genre right from the start. Most players and developers would automatically think that the RPG genre includes Dungeons & Dragon type games only. This was never really the case and the City-Building Kit also never really left anyone with that limitation.

Gem Speed Up

Gem Speed Up

One of the more popular options to include in city building + Real Time Strategy (RTS) games is a method to speed up production of resources and building completion. In the game Cityville, you can speed up productions by using “cash”. In Clash of Clans, you speed up productions by using gems. It’s primarily the same idea in all the games. With the City-Building Kit for Unity, the gem speed up feature can be used right out of the box. The In-App Purchases can be setup by the developer to sell gems or whatever you like to call it. But in your game(s) you also setup the Stats.cs C# script to handle to tracking/recording of the gems.

Gold Generation and Storage

Gold and Liquid Generation and Storage

You have a game being made and now it needs a type of currency/resources for the players to work with. Currency generation handles that for all types of resources. The City-Building Kit for Unity developers has a built in resource generator, generator objects, along with cash bought resources. Whatever a developer names the currency, it can be used by the player. In the example of Clash of Clans, you have gold and elixir. With the City-Building Kit, you can have whatever types of currency your game needs. Each one set to the specific building and customized in the included file building.xml.

How to Upgrade Pro and Starter Kits

How-To Upgrade the Starter and Pro Kits

The City-Building Kit for Unity has three versions; the Starter, Pro, and Complete Kits. Each one building up can provide everything you need to develop game from city building social games to city building + Real Time Strategy (RTS) and tower defense games. Each version building up includes more and more features and capabilities to further expand your game developments. So you can begin with the Starter Kit and already make clone games like Farmville, Restaurant Story, and City Island. Another option for you is to start with the Pro Kit and you can include games like Clash of Clans, Castle Clash, and The Tribez to your developments. Or if you wanted to go all out and get everything included in one shot, the Complete Kit expands further and allows for tower defense games like Defender II and Fantasy II Defense games to be made.

In-App Purchases

In-App Purchases

One of the most popular methods for a developer to make money with their apps and games is to make it a free game and include In-App Purchases (IAP). The City-Building Kit for Unity has this feature already included as a demo. The demo includes four different items that can be purchased using real money. This demo can be edited to feature everything your city building + Real Time Strategy (RTS) game(s) want to sell for real money. For examples, in Clash of Clans you can buy gems for real money. In Cityville, you can buy energy for real money. In the included demo, you can buy any resource for real money. These are just some examples as to what can be setup in your games while using the City-Building Kit.

Kinetic Mobile Gestures

Kinetic Mobile Gestures

The Complete version of the City-Building Kit for Unity comes with two types of gesture controls built in and ready for you to use. These are the Developer controls and Player controls. These are optimized for great user experiences on mobile devices but are known to work well when developing and/or playing on desktop systems. Touch controls is the basic name of it and allows for zooming in and out, moving the map, and moving buildings and units as needed as found in top games like Clash of Clans and Cityville. The aim for the City-Building Kit was to provide easy to use, friendly, and familiar controls for both players and developers.

Kit Comparisons

City-Building Kit Comparisons

Each of the City-Building Kit versions has a foundation built up higher and higher with more and more capabilities for each higher version beginning at the Starter Kit. So depending on your goal for game developing, you can decide which version best suits your needs as a developer. Each version of the City-Building Kit is ready to make city building games at the minimum up to city building + Real Time Strategy(RTS) games and even tower defense games at the maximum with all the features and some unique features ready to be used right out of the box. Below is a direct comparison between each version of the City-Building Kit for Unity. Do note that the one true common across all versions is the fact that you can edit everything.

Battles

Battles

When playing games such as Clash of Clans or The Tribez, one of the more appealing aspects is being able to attack another player. Of course, doing so just for fun isn’t the point. The main two points are to find ways to win and the loot you gain. With the City-Building Kit, this is all possible and extras are added right from the start.

Builders

Builders

The builders are the NPCs you see constructing your city buildings every time you place one on the map. The Pro and Complete City-Building Kits for Unity come with a demo NPC builder to show you exactly how it works. When looking at Clash of Clans, you buy a building and place it. It takes time to build. During that build time, you see someone moving around and hammering things. That’s your builder. It’s the same ideas when looking at other games like The Tribez or The Simpsons Tapped Out. The whole idea is to not have your buildings “magically” appear out of nowhere. Parts of the path finding system built into the City-Building Kit handle the animations to allow the builder unit to roam around and look busy.

Buildings

Buildings

A game isn’t going to go that far without some type of building. If it’s a city builder/RTS, social game, or a mix of these, a developer will need buildings for storage, resources and units production, and/or defenses. The City-Building Kit for Unity comes with various examples and everything else needed for buildings, right out of the box.

Unity 5

Unity 5

The City-Building Kit for Unity has a minimum requirement of Unity 4.5 or higher. This works fine to develop your city building + Real Time Strategy (RTS) game(s). Depending on which version of the kit you purchased, you can develop clones of games like Farmville, Restaurant Story, Clash of Clans, The Tribez, Fantasy II Defense, and/or The Simpsons Tapped Out. There’s a wide variety of mix and match possibilities in each version of the kit. However, Unity itself never planned on staying on a single version. The Unity 5 game engine is available and sure enough, the City-Building Kit is fully compatible with Unity 5.

Unity animations

Unity Animations

Any game developer would want their game to be able to compete with games like Clash of Clans, The Simpsons Tapped Out, and/or Restaurant Story graphically. In order to do so, animations must be included. Unity comes with various tools to handle animations such as the 2DToolkit. The City-Building Kit for Unity comes with the capabilities to handle animations to be included in your game, examples to work with right out of the box, and handling for 3D animations/conversions as well. One of the nice parts to the City-Building Kit is how it handles graphics and animations as sprites. Sprites reduce the workout for storage and memory so your games load faster and take up less storage space.

Unity game source code

Unity Game Source Code

The City-Building Kit is made with Unity. It’s a game engine and Unity template at the same time. With it, you can make your own city builder + Real Time Strategy (RTS) game(s). Games such as Clash of Clans, The Tribez, The Simpsons Tapped Out, and other games like Cityille, Restaurant Story, and Farmville can be made using the City-Building Kit. And as such, you have all the deployment options, capabilities, and tools that Unity has. Unity itself is massive and used by millions of developers all over the world.

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